YoD Posted March 20, 2023 Share Posted March 20, 2023 Maybe I am pushing the bug report a bit far, but some trees seem to be flying, other borrowed in the ground, as I guess ground calculation was incorrect when the tree is generated. However, if ground is not properly managed during tree placement, I fear the worse when real collision happens. Here I have put my kerbal under a flying tree: Link to comment Share on other sites More sharing options...
YoD Posted March 20, 2023 Author Share Posted March 20, 2023 An example of one tree flying and one borrowed: Link to comment Share on other sites More sharing options...
The Aziz Posted March 20, 2023 Share Posted March 20, 2023 The underground trees are part of the terrain that's below KSC area mesh. Link to comment Share on other sites More sharing options...
YoD Posted March 20, 2023 Author Share Posted March 20, 2023 I feel like removing these underground layers of terrain which should not be visible would incredibly improve rendering performance Link to comment Share on other sites More sharing options...
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