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Still buggy after P2. 21Km bug works going down too. Chutes snap-change location then swing back.


Filed.Teeth

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KSP version 0.1.2.0.22258
Win 11 22H2
Processor    12th Gen Intel(R) Core(TM) i7-12700KF   
Installed RAM    32.0 GB
NVIDIA RTX 3080 Ti

Verifying still occurs:

 

P2.chute.snap.21k.still.jpg

 

 

Original report March 23:

KSP version 0.1.1.0.21572
Win 11 22H2
Processor    12th Gen Intel(R) Core(TM) i7-12700KF   
Installed RAM    32.0 GB
NVIDIA RTX 3080 Ti

 

I've seen this on multiple craft, finally documenting.
Shot 1- Normal chute deployment. Trailing as expected.
Shot 2- 2 meters later, chute has snap-changed location, rotating ~120 degrees.
Shot 3- then swings back to...
Shot 4- normal again.

This ascent\descent was straight up and down, for clarity. For a regular descent, no matter the craft angle, the snap-change is always the same relative amount.

21.339.normal.jpg21.337.snapped.down.jpg21.230.swingback.jpg21.142.back.normal.jpg

Edited by Filed.Teeth
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  • 4 weeks later...

Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Win 11 22H2 | CPU: i9-13700KF    | GPU: RTX 3080 Ti | RAM 32.0 GB

Can confirm the "chute dab" just above 21k still exists in 1.3

0.1.4.0.25621
Win 11 22H2
i9-13900KF   
RAM    32.0 GB
RTX 3080 Ti

Still there in 1.4. Low pri, zero effect on anything, just visuals.

Tested with both a 1.3 campaign upgraded to 1.4 and a new 1.4 campaign. 

Edited by Filed.Teeth
Adding v1.4 info
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