NaughtyMonster Posted March 24, 2023 Share Posted March 24, 2023 (edited) Just been experiencing a similar problem to ...but with rover wheels. I was trying to land on Minmus but every time I exited time warp the "time shock" would rip the wheels off the rover I was trying to ferry down to the surface, and sometimes cause other parts of the rover to break too. The effect seems to get more sever the deeper into the gravity well you get. Here's a short clip of a few of the times this happened: v0.1.1.0 : Windows 10 : i7-7700 : GTX 1650 (GDDR6) : 32GB RAM Edited March 24, 2023 by NaughtyMonster Link to comment Share on other sites More sharing options...
Anth Posted March 24, 2023 Share Posted March 24, 2023 51 minutes ago, NaughtyMonster said: I was trying to land on Minmus but every time I exited time warp the "time shock" would rip the wheels off the rover I was trying to ferry down to the surface, and sometimes cause other parts of the rover to break too. Are the wheels attached to physicless parts? (look up ksp wiki via google for the common parts that are physicless) Physicless parts are causing some issues in KSP2. If the wheels are connected to physicless parts that might be where your problems lie. I only have tested one issue with physicless parts where if two physicless parts are attached to each other that the craft will blow up just over 20000m so I wouldn't be surprized if there are other issues with them. Link to comment Share on other sites More sharing options...
NaughtyMonster Posted March 24, 2023 Author Share Posted March 24, 2023 56 minutes ago, Anth12 said: Are the wheels attached to physicless parts? I can only find the KSP1 physicsless parts list. The wheels are attached to a ST-EX-4 truss. Is this likely to be physicsless? The girders weren't in KSP1 were they? Link to comment Share on other sites More sharing options...
Anth Posted March 24, 2023 Share Posted March 24, 2023 7 hours ago, NaughtyMonster said: The wheels are attached to a ST-EX-4 truss. Is this likely to be physicsless? The girders weren't in KSP1 were they? Not sure about that part. If you swap it out for something different? An Ibeam is what I would try as a replacement because it shouldn't be a physicless part just to test the issue. Link to comment Share on other sites More sharing options...
NaughtyMonster Posted March 26, 2023 Author Share Posted March 26, 2023 Good call; using the I-beam did seem to stop it from happening. Link to comment Share on other sites More sharing options...
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