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I feel the reentry heating wasn’t substantial enough in Kerbal 1. Even with the heat setting set up all’ve the way, it wasn’t uncommon for your craft to come out unscathed for the most part, only having a destroyed engine or thingamabob (especially on Kerbin). It’s more realistic to have most of if not all of your craft destroyed. Same thing for really hot engines such as the nuke engines. You could get away burning your nuclear engine for pretty long time without any heating happening. I think that adding radiators should be a must in Ksp2, especially for the larger nuclear engines.

Now explosions. Explosions in both Ksps are mostly cosmetic. They don’t create any tangible shockwaves as far as I’m aware. But what if they did? Rocket explosions irl are humongous, creating shockwaves comparable to that of bombs. Representing this in Kerbal 2 would give larger rocket launches higher stakes since you wouldn’t want to destroy your colony or space station. It would also make multiplayer a lot more interesting. 

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