Anth Posted April 5, 2023 Share Posted April 5, 2023 KSP2 Version: 0.1.1.0.21572 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Monitors: Using 2 Monitor Setup 1920x1080 for Both Using -popupwindow for KSP2 Mods Used: None I say approaching render range because this happens well before I see the icons pops up in scene. What is happening in Save: There is 1 craft in orbit. There are 6 crafts all in the same area on the surface of Minmus. Craft icons on the ground show up for a very short time on the ground when I pass over at approximately 50km. At 50km I can't see if the crafts are rendered or not (capture view mode). They could be under the ground but I can't find them. Video Evidence: Under timewarp (will see within 10 seconds the first drop in frame rate): https://www.youtube.com/watch?v=kqUsTkHCxMA Without timewarp on first occurrence (97fps dropping to 52fps) https://youtu.be/DZlj1xyFBzc Save File: https://www.dropbox.com/s/pkkopz7o6xukhji/PreRenderRangePerfTester.zip?dl=0 Additional information: Stuttering is when it's happening. Feels very similar to when a craft comes within render range in KSP1 I am still testing to see if I can narrow this down to a more specific cause. Link to comment Share on other sites More sharing options...
Anth Posted April 7, 2023 Author Share Posted April 7, 2023 Additional Thoughts: With other testing when there are less available Kerbal slots within a craft the drop in FPS takes longer, or that seems to be a factor. i.e. It might be related to the available Kerbal slots that can be on the crafts (No Command Chairs were used) It might be related to the cockpits/crew cabins with gold windows that haven't had their internal parts added yet where the Kerbals aren't visible. @Dakota I don't know if you or QA relook at bug reports that have been updated or not so I am tagging you. I avoid tagging if I possibly can. Link to comment Share on other sites More sharing options...
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