Jump to content

What I really want to see in KSP2


Recommended Posts

Still fairly new to the forums, but I'm a longtime KSP1 player (since 2014). The graphics in KSP2 are great, a huge improvement over the original, and I'm not here to beef about performance because I haven't had issues with that. That said, while I love that devs are actively working to fix bugs and improve the game (and devs are doing a great job so far), there is still a lot lacking.

This is my personal list of suggestions/needs (labelled accordingly) to improve QoL and playability - others please feel free to chime in, it's my goal to provide honest and constructive feedback, so community input on this can only produce better results (because who is to say that my opinion is in the majority?).

Needs - Just one that I'll put in this category, but it's the one keeping me from recommending KSP2 in its current state when friends ask about it (they're waiting for my recommendation)

  • Smooth/stable orbits - I've chimed in with bug reports on this previously, but even when the bug part (in low orbits of celestials without atmospheres) of the issue isn't occurring, for me it takes a lot of fun out of playing the game trying to pilot/orient a vessel while it's putting on a demonstration of Heisenberg's Uncertainty Principle. 

Suggestions (mostly) in no particular order [please please please]

  • Maneuver timers need a numeric deltaV readout, ie remaining deltaV to complete the maneuver, as it was in KSP 1. The timer/countdown is useful, but leaving things purely to reaction time is very unscientific, and far less useful for very precise maneuvers like for rendezvous/docking. Sometimes you want to handle that last little bit while throttled down, or with RCS. This is top of list for me, and will probably be very helpful for people new to the game.
  • Refine aerodynamics/collision boxes (like the 5m fairing in 0.1.1 - seriously, just leave it off if you want to retain any control of your vessel, the juddering/part clipping is terrible, even on the launchpad)
    • Also, is anyone else experiencing spontaneous roll in symmetrical rockets above 8500 meters in Kerbin atmosphere? Maybe I'm doing something wrong...
  • I know there are proponents of each (though I side with the originals), so would it be possible to make an option in Settings as to which PAM interface is used? I see both sides of the issue, but for me I find it annoying having to figure out which part I'm altering if there are multiples of it in the vessel, in different stages, and I only want to alter one (part highlighting when scrolling in the PAM isn't always easy to see). Also not sure how resource transfer will work in the current PAM
  • A "warp to next sunrise" (and maybe sunset?) button for the KSC
  • Ability to toggle/hide certain classes of object, like debris, from showing in map view
  • Different mounting options for engines - ie, shroud/truss/bare like in late version KSP1 - this would make clustering engines on plates much easier, without worrying about part clipping.
  • Orthogonal RCS blocks, por favor! and the 5 horn variant?
  • Cargo parts and EVA construction (or will this be obsolete when we get orbital construction?)
  • Trip Planner/DeltaV calculator that can be adjusted for different atmospheric states

Nice to haves

  • Debug menu
  • Parts with "Monument Detection" ability in the Science update, like we had anomaly detection in KSP 1
  • Shielded Clamp-o-Tron
  • Others have said it, but UI resizing ability
  • (This might be due to a bug but I'm not sure) Clamshell Fairings should deploy outwards, to the sides of the vessel - for me they go straight forward, clipping harmlessly through the vessel, before either vanishing or plummeting straight down to the planet.
  • Extra Ground Stations for CommNet
  • Setting to adjust ambient light, at least in Map View (though maybe this could only apply to worlds you have previously visited, mapped? And maybe the geography of planets is blurred in Map View until you get close?
  • Better lighting in the VAB at night
  • Long struts

All this said, I'm still excited to see where KSP2 goes - really looking forward to colonies and orbital construction!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...