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Importing blender models to KSP1


exospaceman

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I want to start making mods for KSP1 and 2 but first I need to know how I can import a model from blender into KSP1

Here is one example I want to use:

2023-04-08.png

I'm going to use it for a series I am doing for my YT channel in which I attempt to recreate every single Historic spaceflight in KSP 

Although I have been using KSP for a long time since I recently got a computer and started making models in blender I barely know how to import a model into KSP1 and make it into a mod

I have searched for tutorials on YT to help me, but none of them made sense to me. It would be great if someone could kindly help me many thanks!

 

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First off, that is gorgeous!

Second, there are two paths. 

One thru Unity - which unless you absolutely must, is an exercise in pure... frustration. (gotta keep it PG)

The other, and FAR superior, is https://github.com/taniwha/io_object_mu a Blender plug in that produces .mu files from Blender it's self.

AFAIK, that plugin will handle almost anything except IVA's and I think some fancier animations.

Edited by tg626
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