DfA-DoM Posted April 18, 2023 Share Posted April 18, 2023 KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 1x CPU+GPU+RAM: (not relevant) + Logitech Keyboard Mods Used: None When playing KSP, the room lighting is usually dark, so I can confirm that the keyboard backlight is an invaluable feature, BUT it should be either fully or at least properly implemented. For now, we only have a few directional keycaps highlighted while flying a rocket leaving others with the least common actions bounded desperately blanked out (while perhaps being the most important ones not to miss). Workaround The only workaround is to globally disable the application's backlight handling and rely solely on the poor Logitech application features. What I expect First of all, the backlight control should be configurable. At least, a global on/off switch would be nice. When the focus is on an input field, at least the alphabetic and/or numeric keys should be highlighted to allow proper typing. If all the thrust dedicated keys are highlighted, why are some of the directional keys missing (pitch and yaw are there, but what about the roll)? The toggle keys (RCS/SAS/Brakes/...) should reflect the current state (and possibly activate the corresponding key highlighting). Keys that affect variable parameters such as the thrust increase/decrease or the time warp speed should also have their backlight intensity modulated accordingly. Once assigned the custom action groups should also highlight the selected keys, taking into account the type of action bound to them (binary toggle or increase/decrease). For the record, here's some inspiring (but outdated) stuff: https://github.com/NiamiTV/KeyShine Another tip might be to provide handles to internal game states to enable the use of external backlighting dedicated tools like Aurora (https://www.project-aurora.com/) or Artemis (https://artemis-rgb.com/). Link to comment Share on other sites More sharing options...
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