Exploding_cake Posted June 23, 2023 Share Posted June 23, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: AMD Ryzen 9 3900x | GPU: Nvidia Geforce gtx 1060 6bg | RAM: 32 gb ddr4 g.skill tridentz After activating any of the jet engines in flight they refuse to be deactivated by the parts manager button, both manually and with control groups. A few times the button worked at almost space altitudes, and seam to work as intended when in space. Included Attachments: KerbalSpaceProgram22023-06-2400-29-52.mp4 Edited July 9, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Icecreammastergod Posted June 27, 2023 Share Posted June 27, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz | GPU: GEFORCE GTX 1660 SUPER | RAM: 16GB While I was attempting to make vtol planes I would come across this annoying bug, I have keybinds set to toggle engines, but the keybind only would turn engines on and not off. The engines I have encountered this problem with are the spark, Juno, and panther; I doubt the engines I use have an impact on the glitch though. From what I can tell the glitch occurs about 90% of the time and I can occasionally get the keybinds to deactivate the engine. FYI my keybinds are 1 to toggle the panther and 3 to toggle the Junos. Included Attachments: CanardPlanemk3-2B.txt Edited June 27, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted June 27, 2023 Share Posted June 27, 2023 @Icecreammastergod Merged your bug report into this one. Link to comment Share on other sites More sharing options...
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