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Fiddling with symmetry while placing struts causes attachment noded to be left behind after deleting


Sylvi Fisthaug

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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 22H2 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: 3070 TI | RAM32,0 GB 3600 mhz (operating at 3200 mhz) cl17

 

Specs: 

Spoiler

hardware.jpg.217374273606d31b5cd883e71778988f.jpg

This bug is a bit tricky to reproduce. It applies for fuel lines as well, as they are based on the same placement mechanic as struts.

If you end up fiddling around with the symmetry in the right wrong way while placing them, they leave behind initial placement parts as described above. 

Steps to reproduce

  1. Choose high count symmetry. 
  2. Place struts
  3. Choose lower count symmetry
  4. Grab the last placed node
  5. Place it again
  6. Pick up the last placed node again, and delete it.

The nodes left behind is still placed in original symmetry, but the symmetry does not apply anymore. As shown in the video below, they will have to be removed one by one, regardless of chosen symmetry. 

They all do disappear at launch though. 

Possible fix

On 6/23/2023 at 3:45 AM, Intercept Games said:

Fixed: changing radial symmetry count after placing the first part of a strut causes the strut to break

This didn't really fix the issue in my opinion, to me it appears that you are just blocked from changing symmetry while "holding" a strut. 

A possible fix to the bug described above, could be that you are allowed to change symmetry when selecting a strut or fuel line from the part manager, but will be blocked from changing it after placing the first node. 

 

 

Included Attachments:

Edited by Anth12
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