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[1.12.x] Mass Effect Drive Mod


Lucaspec72

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Mass Effect Drive Mod for KSP

 

This mod adds the Mass Effect Drive from the game series of the same name. The Mass Effect drive is able to warp it's vessel's mass by a percentage using Element Zero, that can only be found on the far reaches of Eeloo.

Mass Effect drives need three things to function : Element Zero, Electric Charge and Flux Capacitors.

-Element Zero is costly and difficult to obtain, but on isn't consumed by the drive. Element Zero serves as catalyst for the operation of the drive, determining the Electric Charge to Warped Mass ratio. To simplify, the more Element Zero, the better.

When The Mass Effect Drive is running, it'll generate 'Flux' that can only be Discharged around a planet's magnetic field. It must
therefore be stored in high-capacity Capacitors.

The Mass Effect Drives automatically Discharge the vessel's Flux Capacitors when in low-orbit of a planet, and the length of this process is determined by how close you are to said planet, and the number of drives on your vessel.

To prevent accidently tearing the fabric of spacetime, the drive will automatically shut itself off when the vessel is altered.

mov1.gifnote: this gif is outdated.

The mod currently adds 4 parts :

-Provisional Mass Effect Drive : Main part of the mod, found in Utility tab

-S-5TOR Provisional Flux Charge Capacitor : Stores Flux Charge, found in Electrical tab.

-Drill-O-Matic Junior Eezo Excavator : Drill that mines Eezo, found in Utility tab

-Drill-O-Matic Eezo Excavator : Drill that mines Eezo, found in Utility tab

Download Link

Want to help ?

This mod currently uses placeholder parts to implement it's functionality, due to me not being able to make anything remotely good in blender. if you know how to make parts and want to help, feel free to contact me on discord ! (lucaspec72 id 331059604072955904)

if you found bugs, or have suggestions, you can report them here : https://github.com/Lucaspec72/Mass-Effect-Drive-Mod-KSP/issues

 

KNOWN ISSUES :

-DeltaV displays break when warping too much mass, probably because of negative part mass errors. will probably add a onboard deltaV display to the drives at some point.

CHANGELOG :

Alpha 3.2 hotfix :

-Flux now vents on unloaded vessels.

Alpha 3.1 hotfix :

-Optimised the Postfix Patch.
-Made the code running onfixedupdate only run on loaded vessels to avoid possible bugs.

Alpha 3 :

-Changed Harmony Prefix patch to Postfix thanks to @UltraJohn.

Alpha 2.2 hotfix :

-Fixed a few typos

Alpha 2.1 hotfix :

-Added Restock Compability

Alpha 2 :

-Renamed Static Charge to Flux
-Fixed issues with Flux Discharging not working
-Changed Time.fixedDeltaTime to TimeWarp.fixedDeltaTime to fix timewarp not properly setting ressources
-Made every fixedUpdate code of the vesselModule only run when Highlogic is set to LoadedSceneIsFlight to avoid error spam in console
-Boosted the max multiplier for Flux venting to 100

Alpha 1.1 hotfix :

-Fixed Error with drive cost that caused it to be negative when empty.
-Gets placeholder models directly from the squad folder instead of having copies in the mod folder to be EULA compliant

Alpha 1 :

-First Release

 

Licence : CC BY-NC-SA 3.0

Edited by Lucaspec72
update changelog
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