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Timewarp Velocity for inactive vessels is preserved relative to active vessel.


Furniture

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Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Education Version 22H2 build 19045.3086 | CPU: Intel Core i3-7100 @ 3.90 GHz | GPU: Nvidia GeForce RTX 3050 | RAM24GB

 

Whenever I engage in physicsless timewarp, every inactive vessel within physics range will have its relative  velocity preserved with regards to my current vessel.

  • This occurs with every vessel I fly, regardless of complexity or position.
  • I've mainly experienced it with spent rocket stages when I timewarp immediately after separation. They end up in really weird parabolic trajectories.

 

Edited by Anth12
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