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Let's Have a Bright Conversation: Discussing Lights


DoCDoC

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Let's take a minute to talk about the lighting systems we use in our planes, spaceships, and other amazing creations. Right now, they're just not as bright as they need to be. Picture a rover on the dark side of a moon or planet. Can our developers honestly say that the light from two headlights is enough? I believe our current lighting just isn't living up to the overall quality of our game.

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Wonder if its just a performance concern - the Unity default lighting systems can be a bit expensive performance wise, they might be trying to protect us from ourselves. That being said, I should be allowed the lunar spotlight, and if I crash my game its my problem :P

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