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Was there confirmation as to whether or not the multiplayer would be entirely centralised, p2p only, or allow privately hosted dedicated servers?


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I know multiplayer is a while off still but I'm just curious as to what the devs' publicly stated intentions with this sort of thing have been.

If they've said anything I think I either missed it or forgot it, my brain's not what it used to be.

to clarify on why I'm curious about this (in case that helps) part of it is me wondering about how mods and multiplayer will interact, but most of it is because I subscribe to the Ross Scott school of thought when it comes to games/multiplayer components of games being at risk of dying if they're reliant on servers that players themselves cannot host.

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They have said very little on Multi-Player except that it will be in the game, and you can have multiple people playing an agency (co-op) or even have your own space race with different launch sites around kerbal etc.

That's why KSC has 4 launch pads and two runways, allows for simulatious launches by multiple players (and by assumption the max team likely is 4 or 6 as you can launch rocket's from the runways).

As for how its hosted, I haven't heard anything but I'm hoping there is a centeral server and a self-hosted option (espeically for say a lan-party... remember those things? they were a pile of fun and pizza).

Edited by PicoSpace
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I don’t think anything has been officially confirmed but with the team they have, it’ll have to be P2P or self-hosted, I don’t think they have the capability to support centralized servers, that’s really complicated for all kinds of reasons!

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