TechieV Posted August 14, 2023 Share Posted August 14, 2023 (edited) Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: AMD Ryzen 5 5600G with Radeon Graphics (12 CPUs), ~3.9GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16384MB (16 GB) RAM Frequency: High (The bug occurs every time for me.) Severity: Med (Kerbal Manager doesn’t work as expected.) Description: I was building in different workspaces at the same time when I found a couple of them missing. When I switched to some workspaces I was working on, the missing kerbals were inside the vehicles! I expected the kerbals to “live” in the KSC, like in KSP 1. When I switch between workspaces (not clicking “New Workspace”), the kerbals “live” inside the old workspaces. I would prefer a system like KSP 1, where kerbals would stay in the KSC and saved crafts would remain uncrewed until opened, loading the topmost kerbal in, like Jeb, instead of the system in KSP 2. Steps to Recreate: 1. Build a craft in a workspace and remember the kerbal inside. 2. Click “New Workspace” and build a new craft. The kerbal should be inside it. 3. Switch to the first workspace. The kerbal should not be in there or the KSC list! 4. Switch back to the second one. The kerbal should be in that craft! It’s as if it “stayed” in that workspace. I hope this helps! TechieV. i.imgur.com/hcQWiv3.mp4 (Video of KSP 1's kerbal managing system.) i.imgur.com/q4GW9bM.mp4 (Video of KSP 2's kerbal managing system.) Edited August 14, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted August 14, 2023 Share Posted August 14, 2023 @TechieV Great find on that bug. Looks like a work around is to click on the new button. That seems to reset the Kerbals. Link to comment Share on other sites More sharing options...
shdwlrd Posted August 15, 2023 Share Posted August 15, 2023 On 8/14/2023 at 9:21 AM, Anth12 said: @TechieV Great find on that bug. Looks like a work around is to click on the new button. That seems to reset the Kerbals. Nope, that doesn't always work. I've lost Jeb, Val, and Bob to the workspaces. I've always created a new workspace for new craft. It will always select the next Kerbal in line unless I physically pull the Kerbal out of the craft prior to closing the workspace. Link to comment Share on other sites More sharing options...
Anth Posted August 15, 2023 Share Posted August 15, 2023 4 hours ago, shdwlrd said: Nope, that doesn't always work. I've lost Jeb, Val, and Bob to the workspaces. I've always created a new workspace for new craft. It will always select the next Kerbal in line unless I physically pull the Kerbal out of the craft prior to closing the workspace. I am sorry to hear that. It's a weird bug. Thanks for reporting it. Link to comment Share on other sites More sharing options...
shdwlrd Posted August 16, 2023 Share Posted August 16, 2023 4 hours ago, Anth12 said: I am sorry to hear that. It's a weird bug. Thanks for reporting it. No problem. It's not to bad of a bug. Just annoying to find your test pilot missing. And figuring out that they love the craft so much they want to live there now. (Why? I don't know. There's not a lot of room in a inline Mk1 cockpit or capsule. A Mk3 cockpit has a bunch more room. But it's their choice for now.) Link to comment Share on other sites More sharing options...
Anth Posted August 16, 2023 Share Posted August 16, 2023 4 hours ago, shdwlrd said: No problem. It's not to bad of a bug. Just annoying to find your test pilot missing. And figuring out that they love the craft so much they want to live there now. (Why? I don't know. There's not a lot of room in a inline Mk1 cockpit or capsule. A Mk3 cockpit has a bunch more room. But it's their choice for now.) I am not sure as humans we will ever be capable of truly understanding how Kerbals thinks or what motivates them. Link to comment Share on other sites More sharing options...
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