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Camera orientation once reaching orbit does not behave as expected/desired


KerbalBK

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Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel Core i7-7820X | GPU: AMD Radeon RX 6600, 8GB | RAM32 GB

 

Expected behavior: Once orbit has been reached, the camera orientation changes as to appear looking at the craft & planet from a sideways view, not top-down.  In other words when holding the right mouse button and dragging, the camera should pivot about the radial in/radial out axis, in line with a 0 degree inclination orbit.  This should happen in auto camera mode, as well as celestial.

This expected behavior is how KSP 1 behaved. I remember this occurring in earlier KSP 2 versions as well. An example of this is at the 31:50 mark KSP2 livestream video: 

 

Observed behavior: The camera orientation does not adjust once reaching orbit while in auto camera mode. Cycling through the various views does not bring me to the desired camera view. Holding the right mouse button and dragging while in auto or celestial camera mode has the camera rotating around the normal/anti-normal axis, perpendicular to a 0 degree inclination orbit.

Below is a video of my experience in 0.1.4. I made sure I was in Auto camera mode, and when I reached orbit at 0:18 you can see a notification in yellow appear saying "auto: orbital" . Unlike in Scott Manley's video, however, my camera orientation did not change.

Azt8f8s.mp4

Steps taken to fix: I have tried deleting my saves & starting new ones, re-downloading KSP 2, Making sure I am on auto camera mode before launching. Getting different crafts into orbit. Nothing is fixing this issue. To be honest I remember this issue starting around update 1.3, but I never saw any bug reports about it so I figured maybe it was just me and that the next update would fix things for me.

 

This is an annoying bug that makes it frustrating to go from one celestial body to another, which is one of the core gameplay loops.

Edited by Anth12
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