Gud4loco Posted September 1, 2023 Share Posted September 1, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 pro | CPU: Ryzen 5 5600g | GPU: amd RX 590 GME | RAM: 32 I made a simple SSTO whith an satelite above it and everything gone wrong, I think the hit box of one of the antenas was bugged and was stuck in my craft when I decoupled but I managed to take out in orbit. when i finished this mission I logged off and today I came back and the satelite is in a landed state in orbit, and when I control it, it's starts to fall twards kerbin. while I was trying to fix things I reloaded the game and everything dissapeared but managed to reopen the game and everything was "fine", here some images, a video, and the craft files. if it helps I can make a video later redoing the mission.(sorry for bad grammar I am not a native speaking of english) Included Attachments: 2023-09-0120-02-54.mp4 Edited September 2, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted September 2, 2023 Share Posted September 2, 2023 @Gud4loco Merged your report with this one. From your report it looks like you wanted to focus on the trajectories being missing more than the collider issue? Link to comment Share on other sites More sharing options...
Gud4loco Posted September 2, 2023 Author Share Posted September 2, 2023 2 hours ago, Anth12 said: @Gud4loco Merged your report with this one. From your report it looks like you wanted to focus on the trajectories being missing more than the collider issue? the line wasn't missing (it was but that's not the problem), the speed of the satellite get from normal orbit speed before saving to zero when loaded which meant that the craft was now falling towards kerbin in a landed state so the bug is much more complex than just missing an orbit line, but yeah, it was missing too. Link to comment Share on other sites More sharing options...
Anth Posted September 2, 2023 Share Posted September 2, 2023 27 minutes ago, Gud4loco said: the line wasn't missing (it was but that's not the problem), the speed of the satellite get from normal orbit speed before saving to zero when loaded which meant that the craft was now falling towards kerbin in a landed state so the bug is much more complex than just missing an orbit line, but yeah, it was missing too. Moved to its own bug report again and changed the title. Does the title describe the issue adequately? Link to comment Share on other sites More sharing options...
Gud4loco Posted September 2, 2023 Author Share Posted September 2, 2023 2 hours ago, Anth12 said: Moved to its own bug report again and changed the title. Does the title describe the issue adequately? yes thank you Link to comment Share on other sites More sharing options...
Recommended Posts