Haflado Posted September 12, 2023 Share Posted September 12, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Win10 | CPU: i3-8350K | GPU: GTX1060 (6GB) | RAM: 16GB (DDR4) situation: Space station at Kerbin orbit consisting of the default station core part and 2 docked vessels to the central 4 hatch docking port via clamp-o-tron both vessels should be able to undock seperately first part of the bug: when I click 'undock' via parts manager, all docking ports are triggered, so both vessels are released, although only one would be expected to undock. second part of the bug: after unintentionally undocking both vessels, only one is identified as a seperate vessel. The other two, also seperated vessels, are 'controlled as one' (navball, RCS+CRS). Both are listed in tracking station as one 'combined' vessel. With the described behaviour, a space station in-orbit-assembly seems to be unpossible! I am grateful for any hints or support... Video Evidence: ksp2_bug_cut.mp4 Save + Craft Files: docking_bug_KSS_MunLander_MunarShuttle.zip Edited September 15, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted September 12, 2023 Share Posted September 12, 2023 @Haflado Thanks for submitting this bug report. Is there anyway you can supply a save file for testing what is in the video? Definitely something weird going on there. Link to comment Share on other sites More sharing options...
Haflado Posted September 12, 2023 Author Share Posted September 12, 2023 I will provide a safe file tomorrow. Never did that before. Any tips or guidelines for uploading that? Link to comment Share on other sites More sharing options...
Anth Posted September 12, 2023 Share Posted September 12, 2023 27 minutes ago, Haflado said: I will provide a safe file tomorrow. Never did that before. Any tips or guidelines for uploading that? To make it easier can you do the following?: Submit another bug report with my name in the title Add a link to this bug report Add the save file You don't need to do the entire bug report again. I will add the file directly to your original post. Thanks for doing this, its appreciated Link to comment Share on other sites More sharing options...
Anth Posted September 15, 2023 Share Posted September 15, 2023 @Haflado Added your save files. Thanks for supplying them From the testing I have done, I recommend using only the standard docking ports. The inline docking ports and the shielded docking ports have been more buggy than the original ones. Link to comment Share on other sites More sharing options...
Haflado Posted September 21, 2023 Author Share Posted September 21, 2023 On 9/15/2023 at 4:41 AM, Anth12 said: @Haflado Added your save files. Thanks for supplying them From the testing I have done, I recommend using only the standard docking ports. The inline docking ports and the shielded docking ports have been more buggy than the original ones. Thanks for your investigation. I'll consider this in my near future mission planning. Unfortunately KSP2 still shows too many bugs for a smooth larger mission game play. Hope to see strong improvement soon... Link to comment Share on other sites More sharing options...
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