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The title is a joke
 

This thread is actually a bit of shadenfreude seeing non-factorio games dealing with factorio problems. As soon as KSP introduces supply lines it incurs a huge number of these same networking problems. The good news is managing these kinds of complex supply lines is actually a really interesting engineering puzzle. The bad news is the devs really need to study successes and failures across genres in this field to give players robust and intuitive UI tools to manage them. 

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On 9/22/2023 at 4:57 AM, Pthigrivi said:

As soon as KSP introduces supply lines it incurs a huge number of these same networking problems. The good news is managing these kinds of complex supply lines is actually a really interesting engineering puzzle. The bad news is the devs really need to study successes and failures across genres in this field to give players robust and intuitive UI tools to manage them. 

After hearing a friend's frustration with Starfield's buggy cargo link system (they couldn't get their bases to ship cargo between them anymore), I definitely hope the KSP2 devs take this advice to heart.

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