JadeOfMaar Posted December 27, 2024 Author Share Posted December 27, 2024 9 minutes ago, RedAl1en1 said: How??!?!?!?! Clearly, someone has not yet fully grasped the weight of the kerbal in kerbal engineer. Quote Link to comment Share on other sites More sharing options...
RedAl1en1 Posted December 27, 2024 Share Posted December 27, 2024 wait maar, does the mk 2 heatshield work with the opt mk 2 cockpit? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 27, 2024 Author Share Posted December 27, 2024 On 11/27/2024 at 1:30 AM, DareMightyThingsJPL said: Do you think you could add a pulsed solid core NTR? I haven's seen any mod that adds it, including KSP:IE. I could do that but Sterling's thermal nozzle package answers the call for that. The current nozzles lean toward thrust optimized but lately I've entertained (rather, stopped resisting) the request for ones that grant more impulse. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 28, 2024 Share Posted December 28, 2024 7 hours ago, JadeOfMaar said: The whole point of PCAM is to fill that slot for entry level Antimatter propulsion. Sorry, I'm not going bother with "BCAM but initially underperforms." Yes, I see the wisdom in that. There would indeed be no point in implementing an underperforming antimatter propulsion system when, indeed, you are already have the PCAM to develop. Not a lot of return on investment. 7 hours ago, JadeOfMaar said: Another thing I'm considering is implementing a lego system among the fusion and antimatter parts. It's such that the reactor and nozzle pieces fit into a standardized hexagon truss system (with standardized socket modeling) and can be mixed and matched for more engineering fun. If I go the whole way it would require that the magnetic nozzle pieces all require a resource produced by the reactor pieces and which represents the energy to be given to the reaction mass just like how the thermal nozzles work. The truss system I just mentioned would lock parts into just under the frames of their sizes: 3.75m, 7.5m, 15m. Hmm. Sound like an interesting idea, it may be worth testing. I think that going the whole way with the nozzles & reactor being independent parts is a bit much, it's hard enough to test the delta v of thermal engine crafts. 7 hours ago, JadeOfMaar said: 8 hours ago, DareMightyThingsJPL said: Thanks. Already have Rational Resources installed and will have a look for the engine. Now that I think about it that might explain my ion craft not working. I think I accidentally used the engine on some of my craft, and now that i know the issue I'll send a rescue mission to Jeb and Bob, who are currently stuck on a Solar Kerbolar orbit. Bruh. Yes, indeed Bruh. I've now rescued the fellows, and I'm are going to reattempt the mission with the correct engine this time! 7 hours ago, RedAl1en1 said: How??!?!?!?! It was an asteroid-hopping mission similar to that of the Dawn space probe by NASA. I was intending to collect samples from a multitude of asteroids to which the craft would return to Kerbin to recover the science. The ejection burn from Kerbin was done using a dedicated stage. By the time I'd realized the mistake, The crew were already out of Kerbin's SOI. Ion engines were chosen due to the major inclination changes which would have to be done in deep space... Well, they should have been. We all know what happened. 6 hours ago, JadeOfMaar said: On 11/27/2024 at 4:30 PM, DareMightyThingsJPL said: Do you think you could add a pulsed solid core NTR? I haven's seen any mod that adds it, including KSP:IE. I could do that but Sterling's thermal nozzle package answers the call for that. The current nozzles lean toward thrust optimized but lately I've entertained (rather, stopped resisting) the request for ones that grant more impulse. I think the request can be put on hold: seeing as what you need to work on, I think that you should focus on what you are already working on. But that's my opinion - It's your mod, and your choice on what to work on, and in what order, when concerning it. Quote Link to comment Share on other sites More sharing options...
Technophobe Posted December 28, 2024 Share Posted December 28, 2024 I think there is an issue with the inertial confinment fusion engines. The engines seem to have no engine effects. I have the newest version of Waterfall installed, the engine is obviously running. I'm draining fusion pellets and the vesserl is accelerating, but there is no plume. Spoiler Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted December 28, 2024 Share Posted December 28, 2024 3 hours ago, Technophobe said: I think there is an issue with the inertial confinment fusion engines. The engines seem to have no engine effects. I have the newest version of Waterfall installed, the engine is obviously running. I'm draining fusion pellets and the vesserl is accelerating, but there is no plume. You'll need the mod Waterfall installed, as well as Stock Waterfall effects. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted 20 hours ago Share Posted 20 hours ago Hello. Not exactly sure where to post this, as it involves interaction between multiple mods, but the issue is with Sterling Systems, so I'll post it here Long story short, when the patch for system heat covering fission engines, sterling system engines, and the RR Nuclear Family patch is installed, all the system heat settings for the SULEU engines are removed, and replaced with core heat parameters. A fix would be appreciated, I'll post my logs if needed. Thank you. Quote Link to comment Share on other sites More sharing options...
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