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wobbly rockets and why it happens.


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While you may calculate accurate force between joints, game doesn't currently simulate vessel self collisions:

Now when two parts are connected together just from one point you get bending rocket. 

In real life if you have two invidual cubes, if you put force on top cube it doesn't make cube fall sideways and away from other cube because cubes collides together even when they are not welded together.

My suggestion is to make every part vessel self collide, game could check if there were clipped parts when building vessel and make new hitboxes for those parts for rest of vessels life. Either new hitboxes or hitbox mask which prevents collisions from preflight clipping parts.

 

Material bending is what real life rocket engineers have to take on account, not material ghosting trought other material. If self collision isnt automatically on, it won't be realistic, ever. And i think simulation game should aim for realism.

Edited by Jeq
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