Stephensan Posted October 7, 2023 Share Posted October 7, 2023 (edited) Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Ryzen 5 5600x | GPU: 3070 LHR (OC'd) | RAM: 64gb Doing some funny things for keeping boredom down found a bug where parachutes will not deploy and only will from anth words "That is definitely broken. Good find. Its spamming Nullrefs." So its spamming Null Refs, Shouldn't be a case where a part is occluded (blocked) How to reproduce it? Launch NewWorkspace.json from VAB Stage or get to a point where the craft should be able to deploy the parachutes Nothing happens Jeb is not in a optimal position. Crash the plane, revert to hanger log should have only two launches of bugs. Additional Information: Logfile has the following spamming: [EXC 16:10:15.193] NullReferenceException: Object reference not set to an instance of an object KSP.VFX.ContextualFxSystem.GetFuelDataForPart (KSP.Sim.impl.PartBehavior part, KSP.VFX.FXPartContextData& partContextData) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.VFX.FXContextualEvent..ctor (KSP.VFX.FXContextualEventParams eventParams, KSP.VFX.ContextualFxSystem system, KSP.VFX.FXPartContextData partData) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.VFX.FXCollisionContextualEvent..ctor (KSP.VFX.FXContextualEventParams eventParams, KSP.VFX.ContextualFxSystem system, KSP.VFX.FXPartContextData partData) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.VFX.FXPersistantSurfaceContactContextualEvent..ctor (KSP.VFX.ContextualFxSystem system, KSP.VFX.FXContextualEventParams eventParams, KSP.VFX.FXPartContextData partData, KSP.Sim.impl.VesselBehavior vessel, KSP.Sim.impl.PartBehavior part) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.VFX.VesselSurfaceInteractionVFXManager.OnCollisionEnter (KSP.Sim.impl.PartBehavior part, UnityEngine.Vector3 contactPoint, UnityEngine.Collider hitCollider, System.Single relativeVelocity, System.Boolean wheel) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.Sim.impl.PartBehavior.HandleCollisionEnterVFX (UnityEngine.Collider hitCollider, UnityEngine.Vector3 contactPoint, UnityEngine.Vector3 relativeVelocity) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.Sim.impl.PartBehavior.HandleCollisionEnter (UnityEngine.Collision c) (at <0f37ec7481844df6b7afab13d81c547a>:0) KSP.Sim.impl.PartBehavior.OnCollisionEnter (UnityEngine.Collision c) (at <0f37ec7481844df6b7afab13d81c547a>:0) Included Attachments: SubOptimal.mp4 Ksp2.log Edited October 7, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Stephensan Posted October 7, 2023 Author Share Posted October 7, 2023 I like to thank Anth adding additional information and editing for it to be easier to read, and what "exactly" the errors were. Link to comment Share on other sites More sharing options...
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