The Space Peacock Posted October 31, 2023 Share Posted October 31, 2023 (edited) Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i7-1065G7 | GPU: NVIDIA GeForce MX350 | RAM: 8GB Issue: A bugged out 'CE' marker appears after cancelling a maneuver. It stays a set distance ahead of the crafts position on its orbital trajectory, and does not scale when zooming in or out. Steps to Reproduce: i was not able to reproduce this, but here is what lead up to it happening: Vessel on a flyby trajectory around the Mun, still in Kerbin's SOI (CE_marker.json) Made a maneuver node, dragged it along the orbit to line up with the periapsis around the Mun. Added retrograde input until the planned trajectory showed a circular mun orbit timewarped to maneuver, but deleted maneuver just before exiting timewarp. "CE" marker appears and does not go away until a reload Video Evidence: Spoiler Edited December 31, 2023 by Spicat Link to comment Share on other sites More sharing options...
krbvax Posted December 31, 2023 Share Posted December 31, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Wine 9.0-rc3 on Linux | CPU: AMD Ryzen 7 | GPU: NVIDIA 3060 Ti | RAM: 32GB When deleting a maneuver node, a stray "CE" marker (looking similar to the "+" marker indicating a staging point when a burn crosses multiple stages) can be left on the map. I'm afraid I don't have a reproducer for this because I don't know under what conditions the "CE" marker appears - I only saw it this one time and wasn't paying close attention when it appeared. Severity: Low Included Attachments: Link to comment Share on other sites More sharing options...
Spicat Posted December 31, 2023 Share Posted December 31, 2023 @krbvax, merged your bug report. Link to comment Share on other sites More sharing options...
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