Jump to content

Making Life Difficult (a heavily modded colonisation playthrough)


RedDwarfIV

Recommended Posts

Posted (edited)
7 hours ago, RedAl1en1 said:

What mods do you use? I love the ships!

Red

Excuse me while I go consult CKAN

 

Okay...

Aesthetic:

  • Spoiler
    • Chatterer (Athlonic)
    • Community Terrain Texture Pack (Galileo88/Poodmund)
    • DE IVA Extension (JohnnyOThan)
    • Distant Object Enhancement (Rubber Ducky)
    • Environmental Visual Enhancements (Waz)
    • Outer Planets Mod - Parallax With Scatters (Onesaltypringle)
    • Outer Planets Mod - Visual Overhaul (Poodmund)
    • Parallax/Stock Planet Textures/Stock Scatter Textures (Linx)
    • Planet Shine (Valerian)
    • ReStock/+ (Nertea)
    • Scatterer (Blackrack)
    • Shabby (Shaniwha)
    • Shaddy (IceRecoveryStudio)
    • SimpleRepaint (Judicator81)
    • Spectra Scatterer/Jool Shine On Laythe (HafCoJo)
    • Stock Waterfall Effects (Knight Of St John)
    • Textures Unlimited (Shadowmage45)
    • Waterfall Core/- Restock (Nertea)

     

 

Quality of life:

  • Spoiler
    • Alarm Enhancements (Severedsolo)
    • Atmosphere Autopilot (Boris-Barboris)
    • Auto Hibernate (Modsinnit)
    • Better Timewarp Continued (HappyFaceIndustries)
    • Community Category Kit (RoverDude)
    • Community Parts Titles/Extras/CCK - No Duplicates (Flart)
    • Easy Vessel Switch - (IgorZ)
    • ForScience! (Linuxgurugamer)
    • Hide Empty Tech Tree Nodes (Ev0)
    • Kerbal Alarm Clock (TriggerAu)
    • Kerbal Engineer Redux (CYBUTEK)
    • KSP Community Fixes (Gotmachine)
    • Navball Docking Alignment Indicator (Linuxgurugamer)
    • Toolbar Controller (Linuxgurugamer)
    • Trajectories (Kobymaru)
    • Ground Proximity Warning System (Linuxgurugamer)

     

 

Gameplay:

  • Spoiler
    • AirPark Recontinued (Linuxgurugamer)
    • Civilian Population (Linuxgurugamer)
    • Community Resource Pack (RoverDude)
    • Community Tech Tree (Nertea)
    • Dynamic Battery Storage (Nertea)
    • Heat Control (Nertea)
    • HyperEdit (Khypheria)
    • Kerbal Attachment/Inventory System (IgorZ)
    • Outer Planets Mod (Poodmund)
    • RemoteTech Redev Antennas (TaxiService)
    • Space Dust (Nertea)
    • Stage Recovery (Linuxgurugamer)
    • System Heat - Nuclear Engine/Reactor/Resource Converter/Harvester Configuration (Nertea)
    • TweakScale Rescaled (Biotronic)
    • USI Life Support (RoverDude)
    • BonVoyage (Maja) 
    • Configurable Containers (Allista)
    • Global Construction (Allista)

     

 

Part packs:

  • Spoiler
    • CommNet Antennas Extension (Flart)
    • Cryo Tanks/Tanks Core (Nertea)
    • Cryogenic Engines (Nertea)
    • Far Future Technologies (Nertea)
    • Kerbal Atomics (Nertea)
    • Kerbal Foundries 2 (Shadowmage45)
    • Kerbal Planetary Base Systems (Nils277)
    • Kerbal Reusability Expansion (EmbersArc)
    • Konstruction (RoverDude)
    • Lithobrake Expansion Technologies (NecroBones)
    • MissingHistory (Snark)
    • Near Future Aeronatics/Electrical/Electrical Core/Exploration/IVA Props/Launch Vehicles/Propulsion/Solar/Solar Core/Spacecraft (Nertea)
    • OPT Reconfig/Spaceplane Continued (JadeOfMaar)
    • Planetside Exploration Technologies (Benjee10)
    • SpaceTux Recycled Parts (Linuxgurugamer)
    • Stockalike Station Parts Expansion Redux (Nertea)
    • USI Core/Exploration Pack/Freight Transport Technologies/Kolonisation Systems (RoverDude)

     

 

Support mods:

(Most of these will come bundled with other mods, since they're dependencies.)

  • Spoiler
    • ASET Consolidated Agency/Props Pack (StoneBlue)
    • B9 Part Switch (Blowfish)
    • Benjee10 Shared Assets (Benjee10)
    • Click Through Blocker (Linuxgurugamer)
    • Custom Barn Kit (Sarbian)
    • Deployable Engines Plugin (Nertea)
    • FireSpitter Core (RoverDude)
    • HabTechProps (Benjee10)
    • Harmony2 (Andreas Pardeike)
    • Kerbal Actuators (Angel 125)
    • Kopernicus Planetary System Modifier (R-T-B)
    • KSP Wheel (Shadowmage45)
    • Modular Flight Integrator (Sarbian)
    • Module Manager (Sarbian)
    • Raster Prop Monitor Core (Mihara)
    • SpaceTux Library (Linuxgurugamer)
    • TriggerAu Flags (TriggerAU)
    • USI Tools (RoverDude)
    • WildBlue Core/Tools/CRP Play Mode (Angel 125)

     

Usernames given are not intended as credits, but as the easiest means to find the most updated version of the mod if you aren't using CKAN. There will be names in there that aren't modders, but the forum users hosting the mod thread.

 

 

Anyway, thankyou!

Edited by RedDwarfIV
Link to comment
Share on other sites

Tarasque Station completed the kit with 10,000 units of SpecialisedParts left. Unfortunately, it couldn't do the same with MaterialKits, and I had to do four lifts from Wyvern 2 with an MKCV. In hindsight, given that I'd later convert the larger SPCV to a MaterialKits carrier anyway, I could've saved myself a lot of hassle if I'd used that to begin with.

ee6F8TK.png

VkyMYuv.png

 

One of the commsats made its adjustment burn, to get the closest approach to its target planet as possible. I realised that I'd left the reactor running unneccesarily, and it had been busy converting EnrichedUranium to DepletedUranium for no good purpose. I shut it down and let the solar panels handle things.

cf7iJSR.png

 

After several delays, and coming at least a week after the Jool transfer window had already passed, Tarasque finally completed the Nagini, a Naga class engineering vessel. It shares design features with the earlier Leviathan, with an almost identical front end, but the control centre on backwards is all new. Featuring twin rotating sections, for extremely long mission duration, massive LFO tankage for both RCS and supplying daughtercraft, extensive SpecialisedParts and MaterialKit storage to enable huge construction projects, all sitting atop a fusion drive designed for maximum fuel efficiency.

EH2tYPx.png

86azhGW.png

 

Efforts to fill its MaterialKits storage have already begun. However, due to Wyvern2's inability to rapidly manufacture SpecialisedParts, Nagini will have to proceed to LKO and load the remainder of its cargo and crew there. I was previously considering retasking Tarasque's engineering staff to crew the vessel, but they have already been in space for some time, and are due to rotate home soon. Besides, I have many Kerbonauts waiting in the wings for a chance to fulfil their dreams of heading out into deep space.

hlfJ76Y.png

Em41M4p.png

 

There is no time to complete the He3 mining infrastructure on the Mun. As I noted, the Jool window has already passed, and the longer we wait the harder it will get for Nagini to reach its destination. As such, I decided to send a tanker of fuel from Kerbin, despite the cost. On the positive side, the Naga class only mounts a single large tank which is shared by the deuterium and helium 3 fuel. Filling it will not be too difficult, and if this proves insufficient, can be rectified in Kerbin orbit.

15GuThj.png

Also of note, the vessel was constructed without a communications system or probe core, and as a result requires two crew members to control. We had to pilfer a short-range antenna from the Wolverine docked with Tarasque just to get a Commnet link. A long-range comm system will need to be installed as soon as possible, along with some form of automation.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...