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my ideas and bugs


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I'm just going to put a lot of random ideas here from now on, and bugs I have encountered. will remove those added or not possible, let me know if it is the latter.

I don't know if it has ever been brought up, but what about colonizing gas giants and water worlds? such bodies have little (if any) surface to colonize, so how would you do that? lots of engines, throttle control and constant refueling? lots of parts that can float? a buoyancy system for both? yes, I know gas giants have high gravity, but I've seen  someone in the original set up a base on Jool using stock physics and mods like HL airships to provide buoyancy, so it is possible/should be possible in this game.

while on the topic of water worlds and buoyancy, what about wheels that can float, like those on the Sherp and Fat Truck, and, to compliment them, a more boxy cab for rovers without an overhanging crew portion? At least a cab with a lot of buoyancy and wheels that work in liquid but slowly

also, what about a cargo cockpit to maximize payload space in freighters, or if the rear is needed for more fuel and engines?

could a camera part be added to enable players to view planets, the surface, and space from more of a first person perspective? not IVA view, more thinking of unmanned craft where IVA is not possible.

paraglider for pods. (kind of like what was going to be on the Gemini spacecraft) enables long glides for suborbital flights and for appropriate planetary bodies

also, don't know if no news is good news but nobody has replied to a post I made earlier about atmospheric science in the form of atmospheric telescopes, but I guess the devs did add other forms of atmospheric sciences I mentioned in that same post so I'm not really complaining as I have something non-rocketry to do (as I suck at flying anything but aircraft)

lastly, I don't know why but in my install the mk3 to large adapter is invisible in both editor and launch, but not in the parts selection area. the nodes are visible however.

Edited by Kerbal410
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