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Tech tree need little tweaking


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Thanks dev for reading this, This is no hate - this is just adjustment from player view.

 

Just started with tech tree and there are some problems.

For example:

1) Tiny engines should go as Probes for 10 - reason? - you cannot create probe with engine at the start. And you should start with probes first, kerbals laters as stated in description.

2) Specialized decoupling (15) should contains xs decoupler(230), because when you unlock small payload fairings(35) you cannot use it, because you do not have xs decoupler yet for decoupling the payload. SICK.

3) Micro construction(35) should go before basic trusses(25). Same reason, you start with tiny probes first.

Basically any XS parts should go before S parts.

Maybe change the behavior of  payloads fairing to contains decoupler - even for key to press release instead of stage. So you can click by space decouple shell and when later needed to release payload click the binded key or release palyoad by clicking on part menu.

 

And finally tech points reward at the start is extremely high. If you start the mission to orbit kerbin you are rewarded for science, mission done, etc so you can buy the whole category 1 tech tree. So it basically doesnot make sense.

Mission should start for example. fly to 5km. -- fly to 10km and stay there for x second. -- fly to 20km and use decoupler to launch second stage (multistage goal) -- fly balistick rocket to distance xxx (learning to do gravity turn).

Basicaly the goal orbit kerbin is way to early.

 

 

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Yes. I did not write this. I wrote that 1) XS should be unlocked before S variants. 2) After two three missions you can unlock techtree 1 in one go instead to unlock some nodes, do mission, unlock next nodes etc. 

What could maybe help is to lock nodes to missions too. That would make maybe more sense :)

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On 12/21/2023 at 12:22 PM, Radekpl said:

And you should start with probes first, kerbals laters as stated in description.

I disagree, the fact that we started with kerbals in KSP1 is what got people hooked on the game. they just made the game very fun. Maybe an option, before starting a game, to start with kerbals or probes could be done.  

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