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"Exploration" needs more depth. It's lacking and here's what I suggest to improve it


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28 minutes ago, Kerbart said:

people who want FTL drives and planets filled to the brim with (alien) artifacts, etc "because of gameplay"

KSP should never have FTL drives.

28 minutes ago, Kerbart said:

What exactly should we interact with, without robbing the game of its character of accuracy?

Scannable procedural scatter that's diverse enough to look interesting and unique, rare resources, static mesh anomalies like the current ones, discoverables that the kerbals can interact with more than just taking a sample and planting a flag, animated discoverables (like geyzers), unique visual weather effects that only occur in certain locations, diverse HQ terrain (was promised), forests / jungles / rivers / waterfalls / lava tubes / caves / crevasses / cliffs / rolling rocks / unique lakes or at least puddles / waterfalls / bubbles (sic) / debris fields / weird reflections or lights etc.

Like a lot of the creative and unique stuff there was in KSP 1 and what they added in KSP 2 .. but more. So you always go "what is that in the distance?" / "I wonder what I'm going to find over the next hill top".

When I land in a big crater and I don't find anything at the bottom.. it breaks my heart.

Edited by Vl3d
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