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Reducing TimeWarp when entering SOI


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Hi

In KSP1, when you're entering the SOI of another celestial body, the time warp is reduced to 4x. In KSP2 the time warp stays at the current settings, and more than once my vehicle passes the SOI or the PE of the celstial body. I'd love to see this feature implemented in KSP2.

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The warp was hardcoded to reduce to 50x in KSP1 for stability. At higher warp values the ships often ended up in incorrect trajectories than planned. There's no need for that in KSP2, and the solution for your problem is quite simple. Use "warp to point" instead of doing it manually if all you're doing is SOI transition.

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You are basically right, but after almost 7 years of KSP old habbits don't die... And I never managed to get the "warp to point" exactly to the SOI change. So it warps somewhere before the point, you want to speed it up manualy, do it to fast and it's all over. So an automatic fallback in time warp would be nice.

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