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Suggestion: Maneuver Node Revamp


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Forget about snapping orbital controls onto the map, it's a bad idea.

Instead add a maneuver node control hud (almost just like he sas directional hud), that activates when you attach a node on the map.

Additionally allow hud pop up views, of say the target soi, or departing soi.

Having to do field of view gymnastics to get all relevant information in sight and still have a manipulatable node is a pain.

Also, let us enter numbers by hand as well please.

Don't remake the game, make it better.

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i fully agree, it’s been a nightmare trying to click on the manoever node itself, let alone the directional options with everything else (debrid planets orbit lines encounters) getting in the way, and the precision with a mouse drag is poor

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So I made it to Minmus (still haven't figured out how to land a 200t vehicle), but struggling a bit on the Duna monument and I'm losing interest, and I think it's mainly due to the UI.  This is the farthest I've ever made it in KSP.

1. Some rendezvous tutorials in game would be very helpful - I realize there are youtube and written tutorials for KSP1, but I found the training center to be very helpful and would appreciate expanded tutorials on more advanced concepts

2.  I absolutely hate the map UI and I think this is my biggest demotivator currently.  The maneuver controls are clunky, hard to use and hard to see.  Now that I'm trying to burn to much greater distances, it's becoming more difficult to use as I try to pan around and control it  from a distance (like overlapping lines at orbital intercepts that are far from the node).  I think a simple solution to this would be to be able to place a maneuver point, but then separate the controls entirely; place them down in the corner or something.  Then give us some additional controls to slide it around.  This way, we can manipulate the maneuver from any vantage point.  There are times where I lose the controls entirely due to panning.

3.  For some reason on my pc, movement around the map starts to grind to a halt and I have to reset back to home.  This coupled with the label bugs just makes it cumbersome to navigate.  There are times all these random labels completely obscure the maneuver node and it gets pretty frustrating.

This is a pretty critical function to the game and could be a LOT better.

Edited by ApexAZ
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