Jump to content

Custom Action Groups using Toggle not working


Recommended Posts

I have very few mods installed for KSP2:

  • UTIK for KSP2
  • Configuration Manager
  • Space Warp
  • Custom Flags

What I am seeing in Exploration Mode (haven't tested to see if it occurs in other mode as well) is that after setting a Custom Action Group, if the Toggle action is used, it fails 80-100% of the time.  The only Toggle that I have seen work on a limited basis is Toggle for antenna.  Solar panels, landing struts/legs, jet engines, and jet engine mode toggles have all failed for me using Toggle custom action group.

This evening I tested the SP-4L solar panel, with an action group set to Toggle Extend/Retract.  The action group failed 100% of the time.  If I changed it to an action group to Extend, and a separate action group to retract, that worked 100% of the time.

What I have noticed for solar panels and landing legs, if I use a Toggle action and it doesn't work, if I look in Parts Manager, the part is listed as a Status of Moving, and it appears to get stuck in that state and never starts the actual Toggle action.

Anyone else seeing something similar?

Link to comment
Share on other sites

If you could test that this behavior is the same without mods, that would be very helpful! To temporarily disable all mods, you can rename the "winhttp.dll" file in your KSP2 folder to something else, like "winhttp.dll.temp" and run the game. The mod loader should now not start at all.

Link to comment
Share on other sites

6 hours ago, munix said:

If you could test that this behavior is the same without mods, that would be very helpful! To temporarily disable all mods, you can rename the "winhttp.dll" file in your KSP2 folder to something else, like "winhttp.dll.temp" and run the game. The mod loader should now not start at all.

Renamed file to winhttp.dll.temp and saw the same issues.  Here is what I tested, what what worked, and what did not work:

Working:

  • Wheesley engine - Cycle mode works
  • Panther engine - Cycle mode works
  • HG-5 antenna - Toggle Antenna works
  • DTS-M1 antenna - Toggle Antenna works

Not-working

  • Wheesley engine - Toggle Engine does not work
  • Panther engine - Toggle Engine does not work
  • SP-4L solar panel - Toggle Panels does not work
  • LT-1 Walleroo landing leg - Toggle Leg does not work

In each instance where this doesn't work, if I have the Part Manager for that part opened, I can see the appropriate button "flash" and the status instant goes to Moving and stays there.  If I manually extend/retract/deactivate engine, it will go to the correct state until you try to change the state with one of the broken custom actions.  I have seen the landing legs "flip out" occasionally when not working.  They will spring open and partially be extended, but the animation and drawing of them is not correct.  The lower strut portion will be standing straight up and not connected to the upper strut portion.  I attempted to get a screenshot of this, but the game froze at this point.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...