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Yeah, Spacedock was down, seems to be working fine now
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[1.12.5] Starship Expansion Project - SEP | v2.2.0 (June, 23rd, 2024)
munix replied to Kari's topic in KSP1 Mod Releases
I'm wondering why the old fuel switch patches were removed, I really liked the option to switch the tanks, RCS, vents and mainly engines between LFO and methalox. Also, with the new patches, when I have both Community Resource Pack and Configurable Containers installed, the fuel tanks are all set to LFO (which you can't switch to methalox in CC without having a custom patch for that), and engines keep using methalox, so the mod becomes basically unusable at that point, where it worked just fine before with the same set of other mods. Am I missing something? -
Pretty sure it's confirmed that the funds system from KSP1 is not coming back, instead, parts will cost resources that you will need to gather in your colonies and then ship around.
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This mod is for flight camera, not for the VAB.
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MicroEngineer does almost the same thing as KER.
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Just make a small constellation around Kerbin (3-4 sats) so that one of them is always in range of the KSC and can the others can link to it
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That is a stock game bug, almost certainly not caused by this mod. If you want a workaround, the Community Fixes mod should get rid of that bug.
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My guess would be mostly using procedural wings to create decals, like @The Space Peacock's competition-winning Vulcan recreation: https://kspbuilds.com/build/Vulcan-Centaur-&-Peregrine-Lander
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KSR-e (No Negative Feedback Please)
munix replied to Fizzlebop Smith's topic in KSP2 Mod Discussions
It's not a block, seems like they completely deleted their account again. -
The latest update should fix that, yes
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v0.13.0 New fixes Time Warp Thrust Fix by @Sun_Serega - Fixes the bug where thrust under time warp was sometimes not working despite draining fuel.