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HideVAB (0.2.0)


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3 hours ago, Alewx said:

Does this also avoid the size limits of the crafts?

There are no limits in KSP2 currently.

Currently this mod simply hides the VAB geometry and extends the cameras bounds making it a bit easier to  move around and work on large craft.

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On 1/18/2024 at 3:36 PM, JakeInABoat said:

There are no limits in KSP2 currently.

Currently this mod simply hides the VAB geometry and extends the cameras bounds making it a bit easier to  move around and work on large craft.

Oh nice ok, I was thinking that it was mentioned that you can build bigger crafts in ksp2 but they would still be limited to the size of the VAB.

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HideVAB 0.2.0 now available. 

  • Added a background / backdrop when the VAB is hidden for a consistent (and hopefully more pleasant) visual experience (WIP).
  • Leave the VAB floor un-hidden to give a reference point and for visual purposes.
  • Much code cleanup and refactoring should be more robust against changing scenes / toggling blueprint mode.
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On 1/19/2024 at 1:36 AM, JakeInABoat said:

There are no limits in KSP2 currently.

Currently this mod simply hides the VAB geometry and extends the cameras bounds making it a bit easier to  move around and work on large craft.

there is a limit, if it goes outside the bounds of the VAB, you cant launch it.
https://pasteboard.co/EqdGRfmSunxF.png
https://pasteboard.co/5GV8SoDwMuFd.png

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