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Four Feature Requests


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I'm loving this game!  Thank you dev team!

I have four feature requests for the dev team.  These obviously are not really bugs, but they bug me.  Can these go on the dev list, please?

1.   On entering the R&D building, take me directly to the first non-complete tier

For example, if I’ve already completed tier 1, and am partway thru tier 2, take me directly to tier 2

2.  When a vehicle has brakes set, keep the brakes set until I unset them

Right now, when I put a kerbal back into a vehicle which had brakes on, the brakes are turned off as soon as the kerbal boards.  Expected behavior is that when a vehicle has brakes set, they remain set, independent of whether any kerbals are present, and independent of whether any kerbals are boarding or just finished boarding.

3.  List Research Inventory "science cards" in reverse order, with most recent on top

When we press the button and get new science, a window pops up showing a  scrollable list of what I call "science cards" at the top, and then a summary of data and samples at the bottom.  Right now, the scrollable list of science cards at the top of this window has the most recently collected science listed at the bottom of the list, meaning I need to scroll down to see what science I just got.  I want this list to be in reverse order, with the most recent stuff on top.

4.  The sound of walking on celestial body surfaces should sound like what the kerbal would hear inside the helmet.

I’m expecting to hear something that matches what I’m seeing, that the kerbal is walking on grass, dirt, concrete, rock, regolith, powder, etc.  And if there is no atmosphere, the sound needs to match, and only be coming through the suit into the helmet.  Right now all walking sounds (to me) sound like the kerbal is walking on a metal floor in a small room with lots of echo.

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