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Modding Derp


Chr1spy

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Well, lets start with step one. What kind of a mod are you planning to create? If its a .cfg edit, all you need is Notepad (Windows) or its Mac equivalent (TextEdit seems to come with Mac OSX, so it should work so long as you remember to keep the file extension). You can mess with the settings in there and just save. In order for them to apply, you have to restart KSP. I wouldn't recommend posting the .cfg edits on the Addons board, as there are some on the forums that may be a bit, harsh, to say the least.

If you'll be doing an entirely new part, you'll need to pickup a 3D modeling software set. I would recommend Blender, as its free, open source, and quite powerful. However, there are other options (albeit paid), from 3DS Max to Maya to CAD, etc. It'll probably just be easier to give you a list of things you need for this, as its getting pretty late here where I'm from, and I have school tomorrow, so -

3D Modeling Software

Unity3D 3.5.6 (http://unity3d.com/unity/download)

KSP 0.16 Unity PartTools (http://kerbalspaceprogram.com/forum/showthread.php/15998-0-16-PartTools)

Image Editor (Photoshop, Paint.NET, GIMP, etc. For textures)

As I mentioned earlier, its pretty late, so I can't do much at the moment. However, that gives you time to grab all of these if you're still interested.

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