Fraeyen Posted February 17 Share Posted February 17 For some reason the small cargo and 1.25m cargo bays will not unlock in the vab. I’ve researched and paid the entry fee in r&d yet it still is grayed out in the VAB. When moused over in vab, it states it requires an entry purchase in R&D but doesn’t have the green bar to pay it. When I return to the R&D building, the parts are duplicated, with one set purchased and one set requiring purchase. This continues no matter how many times I purchase, with more and more copies. I can remove the duplicates by deleting them from the save, but cannot find where they are tracking individual buy ins in the save to edit that. Does anyone either know how to fix this, or at least the save location so I can force it to recognize my buy in? Quote Link to comment Share on other sites More sharing options...
Fraeyen Posted February 17 Author Share Posted February 17 Posting an update in case people have the same issue. I realized that these two cargo parts are in the base game & the breaking ground expansion, deleting them from the breaking ground expansion files resolves whatever conflict is happening. I looked through the files and they are identical of that location so no gameplay is affected. Also for those curious the save game appears to track available parts by listing them under the tech in the save. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted February 18 Share Posted February 18 7 hours ago, Fraeyen said: or at least the save location so I can force it to recognize my buy in? In the save file, purchased tech is stored in the SCENARIO/ResearchAndDevelopment node. Each TechTree node you have unlocked has a node entry with a list of parts purchased, one line per part, with the part name (not title). e.g. Spoiler SCENARIO { name = ResearchAndDevelopment scene = 7, 8, 5, 6 sci = 10.2999992 Tech { id = start state = Available cost = 0 part = Engineer7500 part = EngineerChip part = basicFin part = evaJetpack part = evaChute part = mk1pod.v2 part = solidBooster.sm.v2 part = GooExperiment part = trussPiece1x part = parachuteSingle part = kv1Pod } Tech { id = engineering101 state = Available cost = 5 part = Decoupler.1 part = sensorThermometer part = SurfAntenna } Tech { id = basicRocketry state = Available cost = 5 part = liquidEngine2.v2 part = fuelTankSmallFlat } Tech { id = survivability state = Available cost = 15 part = sensorBarometer part = HeatShield1 part = ServiceBay.125.v2 } === [SNIP] === Science { id = mysteryGoo@KerbinSrfLandedLaunchPad title = Mystery Goo™ Observation from LaunchPad dsc = 1 scv = 0.230769247 sbv = 0.300000012 sci = 3 asc = True cap = 3.9000001 } === [SNIP] === } Quote Link to comment Share on other sites More sharing options...
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