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Light, Stars and Exposure


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I think the whole lighting system in KSP - wich look really great in general - could use some serious improvements towards realism.

I noticed this the other day, while encountering a bug that prevented the skybox (stars)  from showing up. (picture below)

Suddenly - especially looking into the Sun, it felt .... MUCH more realistic. Like watching actual space livestreams where you cannot see stars while the vehicle is very brightly lit, or the Sun is in view.

That might be very easy implemented via camera exposure, that reacts to the actual light intensity - that would also allow for more realistic lighting at far away bodies like Eeloo. (It feels wrong that the Kerbols light intensity there is the same as on Moho.)

One exception, in complete darkness - like in the shadow of a planet, i would keep the soft shine that's on everything, its still a game and you need to see what you are doing. (But maybe that would be also manageable via camera exposure?)

I think the speed the camera reacts to the light conditions is a matter of taste and maybe could be configurable...

StarsNostars.jpg

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