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In KSP1 one of my favourite mods added city lights, but factoring in how much better KSP2 scatter is, would it be possible to add actual city buildings to Kerbin?

The way I would do it would be to set up specific areas for cities to generate, as well as add some modules for the buildings, and then just generate them using a seed; Using the same seed each time so they are always the same, This would allow for both making kerb in feel less empty, as well as providing city lights at night for the player to look at from orbit, or while flying. I would also like to see things like ranches or small house in the more remote areas, as well as communication dishes scattered around, like in KSP1 (but with a better model than in KSP1).

Also,  I would like a rover launch in the KSC with different types of terrain to test rovers on; maybe in the northwestern corner because that part is kind of empty.

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Cities and city light are cool, but something after the roadmap is completed and the game performes well. This is like that finishing touches to make if feel more like a real place

2 hours ago, Bingmao said:

It would be really cool to have some testing facilities with different ground material and slopes like at NASA

Having a few test facilities would be very nice. Like a wind tunnel for testing stability of your craft at high speeds, test terrain for rover and maybe even using the (already in game) simulation room for simulating a certain parts of your mission, to see if your design will perform like you think it will.

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