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(Makeshift) Munitions?


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what if there was a mod that has firework launchers and drop tanks, or other things that have humane and inhumane uses?

Firework launchers, like those in KSP1, could be used as celebratory and entertainment devices. They can also be used as improvised rocket pods or guns. Even if someone makes a firework part (for instance, an XS SRB with a nose and fins, and timed detonation for beautiful explosion) that doesn't rely on a launcher for storage or use, the same basic principles apply. you don't need to use it peacefully, you don't need to use it humanly. you could even make a part that is an aerodynamic shroud with a launcher, and use it in space for either a show with no gravity or a round of target practice in space. a mouse-following turreted launcher can be useful if the player doesn't want to shoot fireworks at the same latitude and longitude constantly, and can also be used for an unguided surface-to-air launcher or MLRS. A turreted launcher primarily designed for horizontal motion could be used for the same thing, but more ideally suited for radial attachment, or it could be used as a firearm on a dune buggy or something similar. in vice-versa, a turret with more vertical motion could be useful for the same purpose as other turreted firework launchers, but designed for mounting on the top of a craft, and the part could also be used for artillery.

Drop tanks can be used as tools to extend the range of an SSTO or aircraft ejected once safely away from a surface base or rover, and they can be used as improvised bombs, which can be ejected once depleted or when there is still fuel inside. IIRC, the B-58s external tank, (at least the pylon for it), was also used for a nuclear bomb. similar concept here, but not as deadly. Yes, I know I can make drop tanks myself, but why have 6+ parts for 2 tanks when you can have 2 parts for 2 tanks?

as you can see, there are ways for people on either side of "should there be a KSP2 weapons mod?" to use it.  What's not to like?

None of these would require anything featured in BDA from KSP1, at least in terms of weapon managers, AI, targeting, radar, or anything needed to use the weapons from the original mod. AI and weapon managers would be needed if players wanted to fight a computer, but for target practice or multiplayer in the future, nothing is or will be needed.

Edited by Kerbal410
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5 minutes ago, KerbolRacer21 said:

That sounds crazy  cool!

You into mod work?

I don't really know how to mod or anything. Just a request for someone who does. until then, I'll just sit around and wait with a dance floor built and a not very impressive N1 starfighter replica.

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Posted (edited)

just an update

vehicles that can be used for your everyday civil tasks, or used as basis for improvised fighting vehicles. pickup truck, dune buggy, and SUV parts fit the bill perfectly.

one route one could go down is adding parts for a Nissan Patrol 4x4.

Pin by Tony Boreham on nissan patrol... | Nissan patrol, Toyota suv, Nissan  4x4

I'm not just talking about parts for the basic model though. the chassis of a Nisan Patrol 4x4 was used to construct a replica of an M12 Warthog, from Halo. of course, despite the below image showing a replica of a scout/unarmed warthog, and the replica lacking features from the M862 (DeLorean-style doors, this may prompt someone to add parts for a DeLorean as well) and M831 (roll cage), those parts could be added so players can expand creativity or to construct replicas of more than one variant of the icon.

220px-Hoonigan_Halo_Warthog.jpg

someone could also just make parts for pickup trucks and/or dune buggies, or other vehicles that have been retrofitted with weapons but aren't strictly meant for them.

parts for aircraft similar to the Javelin AJT should also be considered. the Javelin AJT, or advanced jet trainer, was a proposed personal aircraft with a military jet trainer derivative. the BD-10 was similar, read about the two below. a tandem seat small cockpit is the only thing really required for either of them, but for replicas an afterburning XS engine would be needed as would an extra small intake designed for supersonic flight, and perhaps a longer XS methane tank.

ATG Javelin

Bede BD-10

Edited by Kerbal410
DeLorean
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