Jump to content

Science values


Recommended Posts

Ive been trying to edit some .cfg files for a mod im making but i dont know where or how to change how much science you can get from the part when collecting science, anyone know how?

Link to comment
Share on other sites

  • 2 weeks later...

Science per sample upon recovery:

Look under EXPERIMENT_DEFINITION. baseValue tells you science upon recovery of sample, and scienceCap tells you the maximum science points for this experiment.

 

Transmission efficiency:

xmitDataScalar under ModuleScienceExperiment (and DMModuleScienceAnimate for DMagic Orbital Science.)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...