Flush Foot Posted March 13 Share Posted March 13 I would like to know what people are likely to prefer to see in-game when "Jool orbit capture-burn" is 4 years, 23 days, 5 hours, 12 minutes, and 17 seconds away, do you want the game to show the largest 2-3 items in the Maneuvre Planner? The smallest? 4Y:23D:5H 5H:12M:17S Other? Personally, I would prefer the first option; show me a less-precise (but “more complete”) time rather than telling me my 3200 m/s dV ion-stage will “only” last for 25 minutes and 43 seconds (as that staging-menu seems limited to 'two values'), please tell me instead I’m good for 1d:5h (then adjust/scale to 5h:59m when under 1 day and then 'down' to 59m:59s when under an hour) List of 'times' shown in-game (not necessarily exhaustive): Time for stage to consume all propellant Time until start of planned burn Planned burn's duration Time to next Ap/Pe (Ex: stage propellant-consumption duration seems to only show minutes & seconds, which can make gigantic Xenon/ion engines look like “45 minutes to run out” whereas you likely have days of available thrust) But what are yall's thoughts? Quote Link to comment Share on other sites More sharing options...
Skorj Posted March 17 Share Posted March 17 Obviously you show the most significant digits if you need to truncate a display. Time, distance, mass, whatever. Not really a question IMO Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted March 17 Share Posted March 17 (edited) Another option is any variation on: Period Shown as 4y 23d 5h 12m 17.5s 4y 23.9d 23d 5h 12m 17.5s 23d 5.2h 5h 12m 17.5s 5h 12.3m 12m 17.5s 12m 17.5s 17.5s 17.5s A simpler variation would be 4.06y for the first row, for example. (Just use (e.g. 3 significant figures) decimal with the most significant unit present.) Another variation drops the decimal: e.g. 23d 5h or 4y 24d (rounding) (I think this is likely what @Skorj had in mind.) Edited March 17 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Flush Foot Posted March 18 Author Share Posted March 18 @Hotel26 I’m also a fan of the decimal values, but ‘until last night’ I didn’t think KSP 2 even knew how to use decimals in their displays… while in Interplanetary Space, I saw my craft’s velocity changing by tenths of a m/s, but I don’t think I see such precision while in Kerbin’s SOI (so I opted for their easy-out of just dropping / ignoring less-significant values outright) Quote Link to comment Share on other sites More sharing options...
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