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manual .craft to the Mun!


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Hi guys: quick challenge.

This should probably be simple for some of the coding geniuses we have floating around, but it should be at least interesting for the rest of us, as well as educational as to what goes on behind the scenes.

Your goal is to build a ship, which you land on the Mun, however you can't use the SPH or VAB to build it:

You need to construct the ship completely manually by adding code to a new .craft file.

(Note: to make this easier, you can create a new ship in SPH/VAB, but it can't have anything other than the command pod before you start coding)

(Also Note: in order to get all the names for parts etc, you can refer to the .craft of other ships- but don't just copy/paste the whole ship!)

Stock fuel & engines only, please. Any other mods are fine.

Go forth and build!

Edited by kahlzun
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Im going to see what i can do. Oh yeah, You don't mind it being like 0.13 or 0.16 do you?

because i fond out that 0.17 lags more than 0.13 so yeah.

0.13-0.16 should not be allowed, since there is a fuel bug in all versions before 0.17 that causes you to burn less fuel that you should. Also, if your game is slow, lower your graphics settings, remove debris, and build smaller ships.

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0.13-0.16 should not be allowed, since there is a fuel bug in all versions before 0.17 that causes you to burn less fuel that you should. Also, if your game is slow, lower your graphics settings, remove debris, and build smaller ships.

As far as I was aware, that fuel bug was only in 0.16

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I like the idea of this challenge. I am tempted to do it.

However... does anyone here know where to get info on the meaning of all the fields in a .craft file? I get most of it but some i do not. No idea for example how to setup the staging etc.

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