TheDarkStar
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We are all murderers - how many Kerbals did you kill?
TheDarkStar replied to p8R's topic in KSP1 Discussion
Probably a few thousand, since I've been playing since 0.9 or 0.10. -
But wouldn't gravity also go through a wormhole, just like photons or any other force-carrier? Different forces of gravity might still cause problems (what happens if you put the exits on the surfaces of planets with very different gravities?) but it wouldn't be quite as severe as destroying everything inside.
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Could we say the universe has an infinite number of galaxies?
TheDarkStar replied to mdg583's topic in Science & Spaceflight
The idea you're describing is what's known as the Cosmological Principle, which is basically the assumption that there's nothing special about our location in the universe. In other words, the universe would not look significantly different at large scales if observed from any other location. However, it does not imply an infinite universe unless spacetime is flat - if it's curved, it can loop back on itself but still have no apparent edge. -
It's a long story.
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IMHO, the poodle matches the art styles of the newer parts (especially the nuclear engine).
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Classical Music - What are some classical pieces that you listen to?
TheDarkStar replied to Columbia's topic in The Lounge
I just finished listening to Smetana's Moldau again; it's an excellent piece of music. -
Now I know how jet engines work.
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He died when I reentered too steeply.
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I really want to know why Pluto is so geologically young. Unfortunately so does everyone else at this point.
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[Earth] Scary article about the Cascadia Subduction Zone
TheDarkStar replied to heng's topic in Science & Spaceflight
This is actually somewhat similar the Yellowstone - it's recurrent, would cause massive damage, and is overdue. Both are generally ignored. On the other hand, this particular fault has a much lower recurrence time, so an earthquake is much more likely to occur in the next several decades than Yellowstone erupting. We'd also have a few days or weeks of warning with Yellowstone, as opposed to the 0-90 seconds of warning that this earthquake would give people. -
On my current save, I've killed half a dozen already. It will get better once I get out of the initial tiers of buildings and science, but I misjudged the effects of reentry and killed a bunch of Kerbals when the capsule didn't slow down fast enough and the parachute couldn't be safely deployed.
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You can still put things on Kerbol escape trajectories by making them go fast enough.
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Yeah, there aren't many of us left
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SpaceEngine: How many objects, and the odds of finding the same ones
TheDarkStar replied to Souper's topic in The Lounge
SpaceEngine starts people in our Solar System, right? If so, then the odds of a particular star being visited are probably inversely proportional to the cube of the distance and roughly proportional the the number of people who use SpaceEngine. This won't always be true, though - there are some stars that get visited more than others because they're recognizable. -
But black holes are detectable. They don't emit light directly, but they have a massive gravitational pull. Observing the velocities of stars near black holes gives us an estimate of their mass; some of the masses are billions of times the mass of the Sun. Their mass also tears apart things that get too close, causing those things to emit a large amount of energy. There's also a theoretical reason and (admittedly incomplete) description of them.
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The laws of the universe tend to be somewhat unchanging. In response to the OP: The matter doesn't go anywhere. It essentially becomes part of the black hole, increasing the black hole's mass.
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I'd like to have the game, too. It seems interesting.
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How can I disable atmosphere?
TheDarkStar replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
Aren't there atmosphere debug settings?