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Multiplayer, controlling separate parts of same craft?


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I know multiplayer is a long ways away but I was thinking about stratolaunches and how currently if you are trying to launch a rocket by airplane you pretty much have to choose if you let the airplane survive or the rocket. I know you could use probes and not care about it but I think it would be cool if in multiplayer you and a friend could control a vessel at the same time and be assigned different vessels after separation. This is kind of just an idea I had and I hope the devs have thought about this. I also think if this was a feature we should be able to have a "friend cam" that we can open, if a friend on the server allows it you can watch their craft from in game. It would open like a menu and it could just have a little screen that has capture cam on their craft, you can move the camera in the screen to your liking maybe. This would be cool because if we were working together for a stratolaunch I would love to watch them fly the rocket while I'm landing the plane. Again just an idea and I know multiplayer is probably still 2-2.5 years away. also I realize that a friend cam might be rough on performance but hopefully by then they get to a point where they can handle that.

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Huh... interesting!

I have literally no idea how they'd put two people "in command" of the same [initially] vessel, but maybe if 'their' agency's crew was in a commandable craft that splits off from the main vessel, they'd gain control over it...
Same "problem" exists with docking your ship to a friend's station / base (who has control over what upon docking?), so it is something they'll have to figure out

If the stratolaunch was via dropping the payload like a bomb / missile, whatever "docking to a station" logic they come up with could work if the crafts are launched separately on the ground but docked together before liftoff

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31 minutes ago, Flush Foot said:

Huh... interesting!

I have literally no idea how they'd put two people "in command" of the same [initially] vessel, but maybe if 'their' agency's crew was in a commandable craft that splits off from the main vessel, they'd gain control over it...
Same "problem" exists with docking your ship to a friend's station / base (who has control over what upon docking?), so it is something they'll have to figure out

If the stratolaunch was via dropping the payload like a bomb / missile, whatever "docking to a station" logic they come up with could work if the crafts are launched separately on the ground but docked together before liftoff

Lots to think about, I guess we'll just get more information when we're closer to it. I play video games with my sister and if we are playing multiplayer KSP she would probably rather be doing something together rather than having 2 separate space agency's or separate missions. So this type of functionality would be important to me so that she could have fun getting into the game (KSP is not necessarily her cup of tea as far as singleplayer goes but she says she is excited to play with me when multiplayer comes)

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