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BETTER ANTI ALIASING


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Please, if possible, add another kind of antialiasing, like MSAA, TAA or whatever.

The game currently looks really bad, and the current "antialiasing" is more like a post processing filter like FXAA...

 

MSAA-Antialiasing.pngmsaa-edges.png

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The Antialiasing need some work for sure, i suppose that just not the priority... we still have a lot of bugs and lack of gameplay feature.

But yeah i could agree i don't understand the Alliasing problem... i would have expect something easy to fix... if someone know more about aliasing in dev

Edited by Well
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MSAA doesn't work with deferred rendering in Unity.  KSP2 mainly uses deferred rendering.

TAA works with URP and HDRP, in both deferred and forward rendering.  The devs stated they plan to move to HDRP, so TAA might become available as an option if/when that happens.  (There are some complications to make TAA work right with certain kinds of materials, so maybe not right away.)

HDRP's "Forward+" rendering mode does much better with multiple lights than normal forward rendering.  So it is possible that if they allow using forward mode in HDRP, then MSAA might also be possible.  But that's kind of a stretch in this situation.  For example, they can't control how many lights a user stacks in the same place.  So, if the user stacks too many lights it'll create garbled lighting, because there is a hard cutoff to the number of lights that can stack in the same screen tile.

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