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Making functional volcanoes?


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So Blackrack's volumetric clouds adds these volcanic plumes on Laythe, and that got me thinking. Is it possible to make functional volcanoes, using a combination of things like EVE and Kopernicus? Adding a glowing surface for lava is easy enough, but how about adding heating effects? I know it's possible to make lava oceans, like in the Kcalbeloh system. But those work based solely on altitude, similar to Jool's killsphere. Is there a way to have a localized heating effect to make the volcano functional? Is there a way to add an audio effect for it as well?

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On 7/13/2024 at 12:53 AM, rheaunderstars said:

-snip-

The only thing I can imagine is using Kopernicus HazardousBody heatmaps to map out volcanoes. I'm not sure about the accuracy of it at a small scale, though. I doubt that there's a way to add an audio effect, though. Blackrack's volumetric clouds do have lightning sounds. Below is a HazardousBody config from the Kopernicus Wiki that could potentially be helpful.

Spoiler
HazardousBody
  {
    Instance
    {
      ambientTemp = 270
      biomeName = Sargasso Seas
      sumTemp = true
      HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds

      AltitudeCurve
      {
        key = 0 1
        key = 20000 0.9
        key = 40000 0.75
        key = 75000 0.5
        key = 100000 0.35
        key = 150000 0.1
        key = 200000 0
      }
      LatitudeCurve
      {
        key = -75 0.1
        key = -30 0.7
        key = 0 1
        key = 30 0.7
        key = 75 0.1
      }
      LongitudeCurve
      {
        key = -160 1
        key = -125 0.2
        key = -75 0.8
        key = -35 0.3
        key = 0 1
        key = 35 0.5
        key = 75 0.9
        key = 125 0.1
        key = 165 0.6
      }
    }
  }

 

Edited by users14
fix
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