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rheaunderstars

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  1. YOOOO he's returned!! There is hope I know people have asked this already, but do you think you could throw together an in-dev release for us to try out? I've been dying to take a look at this!! Also, I'm curious about how you designed the planets. I've been wanting to get into designing my own planet pack too. Do you model the planets in blender or something? Is there some specialized software you use for making planets?
  2. So I'm a beginner with Kopernicus, and I'm trying to experiment with replacing the textures and terrain of the stock planets. I made some planet models, heightmaps, color maps, etc. But I'm having trouble implementing it all into the game. I'm working on Ike right now, and I've had a million problems with it. Here's a couple of them: It has these weird lines that wrap around anything whenever it has a higher elevation. It also has the weird grid seams everywhere. I'm not sure if this is a problem with my heightmap or if it's a problem with the code. Here's another problem: The scaled space model and PQS terrain don't line up. Here's the code I used: If any Kopernicus veterans know what's going on, some advice would be appreciated!!
  3. Planet Test Photo I'm working on a new method for planet creation. It has some things I still need to work out, but I put this together today and I thought it looked really good for a first try! This is Ike BTW. I might try to do a whole stock solar system revamp if I can figure out a few things.
  4. I'm trying to retexture some planets. Right now I'm working on changing up Dres to make it brown and white instead of gray. But I'm having some trouble integrating it with parallax. I'm using both Kopernicus and Texture Replacer to swap out its colors. When I'm in deep space or map view, Dres looks brown. But when I zoom in and Parallax terrain loads in, it turns gray again. Does anyone know how to change planet textures in a way that Parallax understands? Is there a line of code I could add to a config file or something?
  5. Hey, I'm trying to make some custom configs for Parallax. I'm using Kopernicus and Texture Replacer to swap out some planet textures. For example, I'm trying to turn Dres brown and white instead of gray. I can't figure out how to make the parallax terrain colors change with it though. Dres looks brown when I'm zoomed way out, but once I zoom in and Parallax loads, it turns gray again. Does anybody know how to change the planet's colors in a way that parallax understands?
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