sal_vager Posted April 6, 2014 Author Share Posted April 6, 2014 I wish I knew what more of that stuff in the log was, I see Mono near the top, and though while Unity ships with its own version of Mono it couldn't hurt to install mono-complete, though I don't have it installed here.I really don't expect it to be Mono, not directly, I think it may be worth starting KSP with sudo and seeing if that works. Link to comment Share on other sites More sharing options...
Sierra004 Posted April 6, 2014 Share Posted April 6, 2014 Apparently I already have mono-complete and KSP with sudo didn't work either.I guess I'll just have to wait to see if anyone else gets a similar issue. Link to comment Share on other sites More sharing options...
sal_vager Posted April 6, 2014 Author Share Posted April 6, 2014 Yeah, sorry I can't help, I don't suppose you have bumblebee or SElinux running do you? Link to comment Share on other sites More sharing options...
Sierra004 Posted April 6, 2014 Share Posted April 6, 2014 That's ok, thanks for sticking with me/ with it. Nah I don't have either running. Stumped. Link to comment Share on other sites More sharing options...
sal_vager Posted April 6, 2014 Author Share Posted April 6, 2014 The Steam thing has to be significant though, there's no way having 1060 files needing replacing every time is correct, maybe Steam is cabbaged. Link to comment Share on other sites More sharing options...
Ghostbird Posted April 6, 2014 Share Posted April 6, 2014 This was caused by a savefile? You should have kept it so I could take a look.Of course I kept it for research! https://www.dropbox.com/s/lltirelreeuen1w/persistent.sfs.tar.gz Link to comment Share on other sites More sharing options...
sal_vager Posted April 6, 2014 Author Share Posted April 6, 2014 Ghostbird, your save works for me but it failed to load the AR202 and RealChute (I don't have them installed)This suggests your issue is with one or both of those addons, they may be conflicting with each other (I know RealChute does not work properly with MJ) or your MuMech.dll is old and needs updating. Link to comment Share on other sites More sharing options...
Voidi Posted April 6, 2014 Share Posted April 6, 2014 (edited) I tinkered together a a install script.This scripts applys the patch against segfaults, creates a launch script with the right language enviroment and a program starter with icon.Edit:script moved to github repohttps://github.com/Voidi/proprietary_installer/blob/master/ksp_installerwget https://raw.githubusercontent.com/Voidi/proprietary_installer/master/ksp_installerchmod a+x ksp_launch_install./ksp_launch_install Edited April 7, 2014 by Voidi Link to comment Share on other sites More sharing options...
Unit327 Posted April 6, 2014 Share Posted April 6, 2014 (edited) Getting a tonne of crashes with the new 0.23.5 update....Have you patched the binary? That script Voidi just posted is gold, try running that. Edited April 8, 2014 by Unit327 voidi updated the script Link to comment Share on other sites More sharing options...
meeki Posted April 7, 2014 Share Posted April 7, 2014 (edited) I tinkered together a a install script.This scripts applys the patch against segfaults, creates a launch script with the right language enviroment and a program starter with icon.https://gist.github.com/Voidi/10011129oh and if someon finds a way to supply the login credentiels for the shop, i will include an automatic downloadYou can supply form information with wget believe the username and password would go something like this in wget--logmc="Post=$username"--pwdmc="Post=$uerpassword"I can't remember its been a year now from the time i did it.The logmc and pwdmc comes from the kerbal website.<td align="right" style="font-size:12px;">Email: <input type="text" id="logmc" name="logmc" size="20" class="login_field" /></td> <td align="right" style="font-size:12px;">Password: <input type="password" id="pwdmc" name="pwdmc" size="20" class="login_field" /></td> Edited April 7, 2014 by meeki Link to comment Share on other sites More sharing options...
Ghostbird Posted April 7, 2014 Share Posted April 7, 2014 Ghostbird, your save works for me but it failed to load the AR202 and RealChute (I don't have them installed)This suggests your issue is with one or both of those addons, they may be conflicting with each other (I know RealChute does not work properly with MJ) or your MuMech.dll is old and needs updating.I tried without add-ons as well, and the same bug occurred then. This save however has the issue with 100% reproduction rate over four tries, which is better than I managed to achieve without mods.What conflict exists between AR' MechJeb and RealChute? I have used both together since .22, without any obvious issues. Link to comment Share on other sites More sharing options...
Voidi Posted April 7, 2014 Share Posted April 7, 2014 (edited) @meekiYou can supply form information with wget yeah found out that my self, i should more often reading manpagesdidn't see that you even have written some type of install application@sal_vager i moved the script to a github repository, please edit in the startposthttps://github.com/Voidi/proprietary_installerand the script itself https://raw.githubusercontent.com/Voidi/proprietary_installer/master/ksp_installer Edited April 7, 2014 by Voidi Link to comment Share on other sites More sharing options...
sal_vager Posted April 7, 2014 Author Share Posted April 7, 2014 (edited) Ghostbird, I don't know the details, just that MJ can't use RC properly (yet).Voidi, if it's public domain it's not proprietary Edited April 7, 2014 by sal_vager Link to comment Share on other sites More sharing options...
Ghostbird Posted April 8, 2014 Share Posted April 8, 2014 Ghostbird, I don't know the details, just that MJ can't use RC properly (yet).I could not find any notes on this. I searched the MJ and RC threads and Github issues. No mention of problems. I don't see any obvious reasons why they would interfere either.So far I have not had any issues since I deleted all unnecessary crafts. Link to comment Share on other sites More sharing options...
meeki Posted April 9, 2014 Share Posted April 9, 2014 @meekiyeah found out that my self, i should more often reading manpagesdidn't see that you even have written some type of install applicationYa well its not up to date for 23.5 i tend to be a few weeks behind the curve.I love seeing others work to the same problem. more apps that do a similar thing = better choices for end users. I'm sure many just want to yous your quick launcher over my bulky solution. Link to comment Share on other sites More sharing options...
humptydump Posted April 10, 2014 Share Posted April 10, 2014 Am I the only person where starting KSP (64bit from zip, no Steam, no Mods) makes gnome-panel (and some other components) crash?OS is Ubuntu 13.10 (64-bit).I even switched to xfce4 for that reason now. Link to comment Share on other sites More sharing options...
kurja Posted April 10, 2014 Share Posted April 10, 2014 Heyall,the patcher doesn't start from launcher, other stuff launches but the update button grays out momentarily and then nothing. There are no error messages to be seen in console that I started Launcher.x86 from. Is this a known issue? Preferably with a known solution Link to comment Share on other sites More sharing options...
flipmcf Posted April 10, 2014 Share Posted April 10, 2014 Well, I'm done trying to get 64-bit version running...Here's my crash log: http://pastebin.com/edFtdeuzHappens shortly after takeoff...I'm off to get my 32-bit shared libraries all installed now and try again.0.22 was working great! Link to comment Share on other sites More sharing options...
flipmcf Posted April 10, 2014 Share Posted April 10, 2014 (edited) Same issue. 32bit client on Intel HD 4000 gfx. Game would crash and always have "RenderTexture.Create failed: format unsupported." at the end of the unity Player.log. I spent all night trying to track down which mod was causing it but it turned out not to be a mod. I applied the same fix and it seems to be working fine now.I'm CTD'd at 32K Meters on re-entry every single time with the 0.23.5. 64bit client. Too weird!(EDIT) Solved: I suspected it was graphics in nature because that height is normally where the re-entry effects start showing so I used the 'enable shadows on Intel Ivy Bridge' fix in the OP....worked like a charm!Another +1 for this! Worked for me to fix the " RenderTexture.Create failed: format unsupported " issue on 0.23.5Fresh install here. Upon arriving at the launchpad, throttling up, and launching, everything is normal. Shortly after launch, the game crashes (process reports abortion and core dump [which I guess I can retrieve for you guys if it's somehow helpful... ]). Specs and situation leading up to the crash are present in this linked log file.The log appears identical in both 64-bit and 32-bit versions (launching them manually from the binaries present in the Steam installation folder). If necessary, the 64-bit log can be retrieved.This is strange, given that with higher graphics settings (and roughly the same process environment on my machine) the game ran slowly but didn't crash during the launch cycle...http://forum.kerbalspaceprogram.com/threads/49817-How-to-enable-shadows-on-Linux-for-Intel-Ivy-Bridge-graphics?p=929000&viewfull=1#post929000 - give it a try. I had the same symptoms and this not only fixed the issue, but gave me shadows too Edited July 3, 2014 by flipmcf Update Link Link to comment Share on other sites More sharing options...
Undeadbanana Posted April 12, 2014 Share Posted April 12, 2014 If I switch to 64-Bit linux, will I be able to transfer the windows save files and mods to my KSP directory? Or are they incompatible with eachother? Link to comment Share on other sites More sharing options...
Voidi Posted April 12, 2014 Share Posted April 12, 2014 If I switch to 64-Bit linux, will I be able to transfer the windows save files and mods to my KSP directory? Or are they incompatible with eachother?Due to the fact that all Saves and Crafts are are Textfiles with json encoded data: Yes Link to comment Share on other sites More sharing options...
sal_vager Posted April 12, 2014 Author Share Posted April 12, 2014 Due to the fact that all Saves and Crafts are are Textfiles with json encoded data: YesThat's a yes to the first part, they transfer just fine Plugins are written in Mono so will work cross-platform too. Link to comment Share on other sites More sharing options...
Yoha Posted April 12, 2014 Share Posted April 12, 2014 Quick report: Debian unstable with Radeon HD 4350 (oldish video card) using driver fglrx-legacy-driver from the repositories → black screen (but loads correctly otherwise, according to logs and sound). Applying LC_ALL=C will not fix the issue. Neither will LANG=C and LANGUAGE=C, neither combined, neither applied for Steam start as well. Game runs almost fine through Wine though. Link to comment Share on other sites More sharing options...
sal_vager Posted April 13, 2014 Author Share Posted April 13, 2014 Hi Yoha, yeah I'd expect that as AMD dropped support for that card and older models, you could try the open source Mesa driver, it's recently had some speed improvements. Link to comment Share on other sites More sharing options...
ash73 Posted April 13, 2014 Share Posted April 13, 2014 I'm getting a CTD every time with the Linux 32-bit version when I re-enter the atmosphere at about 30K altitude, when the re-entry effects are about to start. I can see some discussion of a patch to the 64-bit version, is there a similar patch (and script) for the 32-bit version? Link to comment Share on other sites More sharing options...
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