rtxoff Posted May 17, 2014 Share Posted May 17, 2014 So yesterday i installed KSP on my ARCH Linux machine. Everything runs pretty fine with the LC_ALL=C trick. Strangely when i start the 64 bit version it runs much better then in 32bit mode. I thought 64bit is experimental and it does more problems or is this not the case anymore? Link to comment Share on other sites More sharing options...
sal_vager Posted May 17, 2014 Author Share Posted May 17, 2014 KSP 64bit is actually pretty stable, but yes it's still "experimental" as far as Unity are concerned, it just happens to work for Linux but not Windows or Mac yet.It'll still crash for some people, but if it works for you then great Link to comment Share on other sites More sharing options...
sim Posted May 18, 2014 Share Posted May 18, 2014 jamie92, it's likely the re-entry heat effect, it does not work on some Intel cards and needs to be disabled in the settings screen.I think I'm running into this problem, but I can't figure out what the setting is called. Do you know the name? Link to comment Share on other sites More sharing options...
Alshain Posted May 19, 2014 Share Posted May 19, 2014 (edited) Has anyone managed to get this to run in Linux Mint? I installed Linux Mint 17 just a few days ago, used the driver manager to turn on the Nvidia Drivers, and installed Steam and KSP and tried to run it. What I see is a window attempt to open and immediately close/crash again. I never actually get into the game at all. Any ideas? I did try to force the 64 bit version in Steam as well as leaving the 32 bit version on, neither worked. I also tried the LC_ALL=C trick, that didn't help either. Edited May 19, 2014 by Alshain Link to comment Share on other sites More sharing options...
rtxoff Posted May 20, 2014 Share Posted May 20, 2014 Has anyone managed to get this to run in Linux Mint? I installed Linux Mint 17 just a few days ago, used the driver manager to turn on the Nvidia Drivers, and installed Steam and KSP and tried to run it. What I see is a window attempt to open and immediately close/crash again. I never actually get into the game at all. Any ideas? I did try to force the 64 bit version in Steam as well as leaving the 32 bit version on, neither worked. I also tried the LC_ALL=C trick, that didn't help either.I am running it in Mint 16 and have no such problems, did u installed any mods? Also the logfile will be helpful. Link to comment Share on other sites More sharing options...
rtxoff Posted May 20, 2014 Share Posted May 20, 2014 I think I'm running into this problem, but I can't figure out what the setting is called. Do you know the name?I think it is the aerodynamic fx quality setting, try setting it to low. Link to comment Share on other sites More sharing options...
Alshain Posted May 20, 2014 Share Posted May 20, 2014 I am running it in Mint 16 and have no such problems, did u installed any mods? Also the logfile will be helpful.I will get the log for you later today, no... no mods yet. However, I had considered it may be my 8800GT that I am using for a dedicated PhysX adapter in Windows causing a problem. Or maybe the fact I have 2 screens. I'll try without those later as well. Link to comment Share on other sites More sharing options...
Spartan-S63 Posted May 23, 2014 Share Posted May 23, 2014 Anyone on Linux using Texture Replacer with their installation of KSP? I keep crashing on the load screen with Texture Replacer (I remove it and it loads no problem). I was just curious if anyone else has run across this incompatibility and if they have a solution for it. Link to comment Share on other sites More sharing options...
sal_vager Posted May 23, 2014 Author Share Posted May 23, 2014 Not tried texture replacer yet, what's in your KSP.log Spartan? Link to comment Share on other sites More sharing options...
Spartan-S63 Posted May 24, 2014 Share Posted May 24, 2014 Not tried texture replacer yet, what's in your KSP.log Spartan?Here is the log:http://pastebin.com/DTBtpPGRI haven't looked too extensively through it, but I was running 64 bit KSP under Ubuntu 14.04 LTS. When I removed Texture Replacer, it loaded fine. Link to comment Share on other sites More sharing options...
Reign Of Magic Posted May 24, 2014 Share Posted May 24, 2014 Hello all,Quick question. I just installed Linux today in order to gain the ability to use KSP in 64bit. Being overwhelmed with everything I thought I would post here.Few key points to note: I haven't installed a video driver yet, everything seems to work fine as is. KSP will launch both in the x86 and X86_64 and play with no problems so far. Is there anything I need to do to make KSP access all my ram (it never seemed to go above 3gb according to the system monitor). I did add the line "LC_ALL=C %command%_64" to the launch options in steam.Note: main reason for this is so I can play in the Realism overhaul with textures not being at 1/4 resolution.Thanks in advance!Reign Link to comment Share on other sites More sharing options...
Spartan-S63 Posted May 24, 2014 Share Posted May 24, 2014 Hello all,Quick question. I just installed Linux today in order to gain the ability to use KSP in 64bit. Being overwhelmed with everything I thought I would post here.Few key points to note: I haven't installed a video driver yet, everything seems to work fine as is. KSP will launch both in the x86 and X86_64 and play with no problems so far. Is there anything I need to do to make KSP access all my ram (it never seemed to go above 3gb according to the system monitor). I did add the line "LC_ALL=C %command%_64" to the launch options in steam.Note: main reason for this is so I can play in the Realism overhaul with textures not being at 1/4 resolution.Thanks in advance!ReignIt probably never went above 3GB of RAM because it never needed more than 3GB. As long as you're running the 64 bit version, the 3.5GB limit gets lifted. And the system monitor only reports the RAM being used at the current moment, not the maximum amount of RAM the game can take up. To test it, I'd launch the 64 bit version of the game with tons of mods installed and see if it crashes. If it doesn't and it's using more than 4GB of RAM, you know it's working. Link to comment Share on other sites More sharing options...
Beduino Posted May 24, 2014 Share Posted May 24, 2014 (edited) Beduino, it may be another issue with Linux messing up , and .Will it work for you if you start KSP with LC_ALL=C ?Ok took me a long time.. but im back after messing up my ubuntu installation when 14.04 came along.Im running ubuntu 14.04 x64 with 4GB RAM + 2GB swap + nvidia drivers and ksp 64 via steam with LC_ALL=C %command%_64.Still same problems with the claw after opening a save from the windows version.. some of them work.. some of them are just floating. It seems its possible to redock though.KSP runs much smoother and there's more ram available with the mods I have installed. I think i might start a new save. Edited May 24, 2014 by Beduino Link to comment Share on other sites More sharing options...
sal_vager Posted May 24, 2014 Author Share Posted May 24, 2014 You might have to scrap some of those Windows saves :/ Link to comment Share on other sites More sharing options...
Beduino Posted May 24, 2014 Share Posted May 24, 2014 You might have to scrap some of those Windows saves :/The thing is, they still work just fine in windows. Actually, if I use the linux version to redock one of these floating docked claws and then open it up in windows it will show up docked half way inside the asteroid.So it's either a bug with the claw or with the asteroid size.Well starting a brand new save in linux Link to comment Share on other sites More sharing options...
rtxoff Posted May 24, 2014 Share Posted May 24, 2014 There is some tool to help you convert Windows text files to Unix text files. Maybe it could help you with your saves. Link to comment Share on other sites More sharing options...
sal_vager Posted May 24, 2014 Author Share Posted May 24, 2014 Linux must be reading the position of the parts wrong, don't know if there's a way to fix it without editing the save. Link to comment Share on other sites More sharing options...
tom1499 Posted May 24, 2014 Share Posted May 24, 2014 Installed Debian Jessie(testing) 64 bit yesterday, I'd tried Dual booted ubuntu before, yesterday I decided to go all the way. GNOME3 desktop, default drivers (Sandy Bridge HD 3000). I can confirm I am getting better frames here than I ever had on windows. Had a small bug when I reverted to SPH and it crashed, but haven't been able to recreate it and it was on the 32 bit executable. Link to comment Share on other sites More sharing options...
Spartan-S63 Posted May 24, 2014 Share Posted May 24, 2014 I linked the incorrect KSP.log file for when Texture Replacer crashes the game on load up. Here's the correct log:http://pastebin.com/5K64Vmwq Link to comment Share on other sites More sharing options...
sal_vager Posted May 25, 2014 Author Share Posted May 25, 2014 Hmmm, might be texture replacer causing this issue...[LOG 16:52:12.689] [ModuleManager] Exception while checking needs : BoulderCo/ActiveTextureManagerConfigs/BoulderCo/ACTIVE_TEXTURE_MANAGER_CONFIGSystem.NullReferenceException: Object reference not set to an instance of an objectAnd the log just ends here...[LOG 16:53:08.213] [TR.Loader] Generated mipmaps for TextureReplacer/Default/snowydwarfplanet00 [4096x2048 DXT5 -> RGBA32][LOG 16:53:08.357] Load(Texture): TextureReplacer/Default/Squad/FX/rocketplume2I'm not very familiar with that addon but doesn't it use an unusual image file type? Maybe Linux is having trouble with that.Also Tom1499, it's good to hear things are working well for you Link to comment Share on other sites More sharing options...
Haifi Posted May 29, 2014 Share Posted May 29, 2014 (edited) Umm, maybe thats a stupid question, but how would I put it into steam to use two command line options? The LC=ALL C and LD Preload for example. Ive tried to separate them with ; but then the second one seems to be not working...I need the LC all c, because without i dont have the green connectors in VAB and cant put anything together, but id like to have a bit of a boost which possibly i could get by using the LD preload option.Regards Edited May 29, 2014 by Haifi Link to comment Share on other sites More sharing options...
sal_vager Posted May 29, 2014 Author Share Posted May 29, 2014 Hi Haifi, you need to open the properties box for KSP in Steam, right click the game and click Properties.Then look for the "Set launch options..." button Link to comment Share on other sites More sharing options...
Haifi Posted May 29, 2014 Share Posted May 29, 2014 (edited) Okay, yes. Maybe i was a bit vague there. I know how to put ONE option into steam, but how to put TWO or more there especially for ksp under ubuntu x64? One option is running fine, but it seems i cant get it to work with two.Regards Edited May 29, 2014 by Haifi Link to comment Share on other sites More sharing options...
Voidi Posted May 29, 2014 Share Posted May 29, 2014 @HaifiIn the end it IS one command. LC=C and LC_PRELOAD are Enviroment variables that set for this particular command execution, you can set as many variable as you like.I think paste this in front 'LC_ALL=C LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1' of executable in your steam settings would work. Link to comment Share on other sites More sharing options...
paulkoan Posted May 29, 2014 Share Posted May 29, 2014 LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1This part is only useful on nVidia right? Link to comment Share on other sites More sharing options...
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