NexusHelium Posted August 10 Share Posted August 10 (edited) Introducing part one (or maybe two depending on when the ground version gets released) of Home Sweet Home - also known as SpaceKolonies or WHY THE HECK DID THEY STOP THE AMAZING GAME BEFORE COLONIES KSP2 Orbital Colonies Mod THIS MOD IS IN DEVELOPMENT AND IS NOT YET RELEASED TO THE PUBLIC Have you ever wanted colonies in KSP2 but realized there was no one left at the studio left to implement it? Well then I have good news for you! Starting soon(tm) a colonies mod will be added to Kerbal Space Program 2, aiming to recreate and expand on Nate Simpsons and the rest of Intercept Game's vision Features/Plans - Gravity Rings (current lineup gets you 8) - Various "building block" like parts to create custom buildings and make your own structures - MOAR HUBS (pressurized for crew, of course) - Basically all the parts seen and promised during development - A system to allow you to build and launch rockets from designated colonies - Compatibility with @The Space Peacock's incoming ISRU mod (assuming we can both get the code working) - Larger than large existing parts (like solar panels, normal panels. etc.) - More science parts (current plans more than double the current science experiment roster) - More primary and secondary missions to fit in with what most likely would have happened, had this been an actual update Screenshots NOT MUCH CURRENTLY BUT WE'RE GETTING THERE Spoiler Full Imgur album: https://imgur.com/gallery/nexusstations-gallery-v3-I5L3pwv Hopefully when this releases we can get the modding community back on it's toes BTW if you have any suggestions or ways you envision KSP 2 colonies that you would want to see put in the game feel free to put them in the comments! This early in development I definitely need some ideas! Edited October 29 by NexusHelium name change Quote Link to comment Share on other sites More sharing options...
Bulltoad Posted August 10 Share Posted August 10 hopefully this is reason enough to reinstall the game Quote Link to comment Share on other sites More sharing options...
Planterium Posted August 10 Share Posted August 10 Kerbal Space Program 2 Redux coming to your local stores Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted August 10 Author Share Posted August 10 30 minutes ago, Planterium said: Kerbal Space Program 2 Redux coming to your local stores Basically yeah lol 8 hours ago, Bulltoad said: hopefully this is reason enough to reinstall the game That’s the plan Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted August 10 Share Posted August 10 literally colonies Quote Link to comment Share on other sites More sharing options...
Planterium Posted August 10 Share Posted August 10 I wonder if somebody will also make a mod on dealing with the bugs of KSP2 (i know community fixes exist but it looks like it stopped development) Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted August 10 Author Share Posted August 10 35 minutes ago, Planterium said: I wonder if somebody will also make a mod on dealing with the bugs of KSP2 (i know community fixes exist but it looks like it stopped development) Well to be honest, after 0.2.2 there’s not actually a ton of terrible bugs in the game so it’s not a super high priority. Main focus right now if I recall is mainly just features and performance. I’m sure someone will tackle it someday though. Quote Link to comment Share on other sites More sharing options...
dandoesstuff Posted August 11 Share Posted August 11 20 hours ago, Planterium said: I wonder if somebody will also make a mod on dealing with the bugs of KSP2 (i know community fixes exist but it looks like it stopped development) i like how there's an update a few hours after you say this lmao Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted August 13 Share Posted August 13 So it begins Quote Link to comment Share on other sites More sharing options...
Planterium Posted August 13 Share Posted August 13 @dandoesstuff All I have to say: this came so randomly after some months Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted August 13 Author Share Posted August 13 (edited) 2 hours ago, Planterium said: this came so randomly after some months probably cause some of the modding community is finally getting back on its toes a tiny little bit Edited August 13 by NexusHelium Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted September 9 Author Share Posted September 9 (edited) Hey! Been a little bit since I wrote here so I decided to update you guys on progress so far (it’s a lot) Call this a dev update of sorts I suppose. First things first I had to take like a week to optimize the current model’s triangle count as it had over a hundred and eighty thousand (which is way to much for something this size if you didn’t know). The new version of the model is about 3 times more efficient at around 68k. Second, I actually finished the model!!! Every little detail is now done on the physical model, and I started moving on to texturing. Third I massively changed my design and parts list for the KSP2 mod, including all new science experiments and a BUNCH of colony parts. Fourth and last currently I am texturing the model and working with other modders on how the colonies will work and function with their resource mod they're making. Only the large segment's texture is mostly complete right now but I’m making big progress to finishing the model as a whole, and will hopefully be done within the month. In the Imgur album you’ll find the current texture for the model (with a fancy window I’m kinda proud of. It took a while to figure out ) Heres the imgur album if you wanna check out all the current images I have: https://imgur.com/gallery/nexusstations-gallery-v3-I5L3pwv That’s all for today but i hope my next major post here will be showing off the complete model… texture and all Later! Edited September 9 by NexusHelium Quote Link to comment Share on other sites More sharing options...
KiwiShark Posted September 9 Share Posted September 9 He likes the game so much he's putting a ring on it. Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted September 9 Share Posted September 9 17 hours ago, NexusHelium said: Hey! Been a little bit since I wrote here so I decided to update you guys on progress so far (it’s a lot) Call this a dev update of sorts I suppose. First things first I had to take like a week to optimize the current model’s triangle count as it had over a hundred and eighty thousand (which is way to much for something this size if you didn’t know). The new version of the model is about 3 times more efficient at around 68k. Second, I actually finished the model!!! Every little detail is now done on the physical model, and I started moving on to texturing. Third I massively changed my design and parts list for the KSP2 mod, including all new science experiments and a BUNCH of colony parts. Fourth and last currently I am texturing the model and working with other modders on how the colonies will work and function with their resource mod they're making. Only the large segment's texture is mostly complete right now but I’m making big progress to finishing the model as a whole, and will hopefully be done within the month. In the Imgur album you’ll find the current texture for the model (with a fancy window I’m kinda proud of. It took a while to figure out ) Heres the imgur album if you wanna check out all the current images I have: https://imgur.com/gallery/nexusstations-gallery-v3-I5L3pwv That’s all for today but i hope my next major post here will be showing off the complete model… texture and all Later! Careful Nex, your starting to sound a bit like Nate :KerbalKlueless: Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted September 9 Author Share Posted September 9 1 minute ago, Superpluto126 said: Careful Nex, your starting to sound a bit like Nate :KerbalKlueless: Totally haven't been drawing myself as a kerbal in the same pose as him for a sweet header to add to my posts Quote Link to comment Share on other sites More sharing options...
Superpluto126 Posted September 9 Share Posted September 9 1 minute ago, NexusHelium said: Totally haven't been drawing myself as a kerbal in the same pose as him for a sweet header to add to my posts Guess we found Nates Alt Account :Kerbalklueless: Quote Link to comment Share on other sites More sharing options...
Denis Kerman Posted November 14 Share Posted November 14 With all the things going on regarding KSA and PD sale, are you (and other modders you were working with) still working on any of these mods, or did you happen to join the KSA crew? Quote Link to comment Share on other sites More sharing options...
NexusHelium Posted November 14 Author Share Posted November 14 13 hours ago, Denis Kerman said: With all the things going on regarding KSA and PD sale, are you (and other modders you were working with) still working on any of these mods, or did you happen to join the KSA crew? I personally am applying for a job as a composer and SFX designer for the project as that's where my skills shine the most. We're still working on a bunch of mods (including a major center project that has pretty much everyone's attention right now) but there are internal talks (mostly jokes) to see if we can get Rocketwerkz to give us KSA early like they said they were going to do with modders Quote Link to comment Share on other sites More sharing options...
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