Adie123 Posted April 18, 2013 Share Posted April 18, 2013 (edited) Great so we lost several months of posts .. Been waiting a week to reread the dockingNode Unity tutorial as im stuck at adding one to my objects.Can anyone aid me and others on how to get it working? I know naming the object dockingNode (case sensitive) is required but must be something else that i missed. I read the post prior to the forums crashing and thought i could come back to it later (5 hours) when im at home and able to use the info, but alas the forums crashed and with it alot of important threads/posts have been swallowed up by the space kraken. Edited April 19, 2013 by Adie123 Link to comment Share on other sites More sharing options...
Adie123 Posted April 20, 2013 Author Share Posted April 20, 2013 noone out there that can help on this? My parts project is kinda relying on this. Some insight would be much appreciated. Link to comment Share on other sites More sharing options...
EndlessWaves Posted April 20, 2013 Share Posted April 20, 2013 Link to comment Share on other sites More sharing options...
Adie123 Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) Are you saying that the Z of the object needs to align with Y of the global axis?.. I think i was trying to align Z to Z Edited April 20, 2013 by Adie123 Link to comment Share on other sites More sharing options...
Adie123 Posted April 20, 2013 Author Share Posted April 20, 2013 Ive just checked my object in unity and the axs alignment is exactly the same. So either i need a hierachy similar to what youve shown or its possibly because im trying to dock a vanilla dockingport with my little cube dockingnode? Link to comment Share on other sites More sharing options...
Devo Posted April 20, 2013 Share Posted April 20, 2013 Ive just checked my object in unity and the axs alignment is exactly the same. So either i need a hierachy similar to what youve shown or its possibly because im trying to dock a vanilla dockingport with my little cube dockingnode?Make sure you are viewing the local axis, not the global axis. Link to comment Share on other sites More sharing options...
Adie123 Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) Make sure you are viewing the local axis, not the global axis.Yeh its axis are aligned correct. maybe you guys can decipher the issue with this info. I see my dockingNode object when in VAB or SPH but when i go into game world its disappeared. Any clues?.. I previously tested using Part Triggers on its layer, which caused the object to disappear. They show up now, after putting layer back to default, but still not acting like a docking node.The dockingNode object sits on other objects that make the whole part. Everything else looks and acts as it should. Edited April 24, 2013 by Adie123 Link to comment Share on other sites More sharing options...
EndlessWaves Posted April 20, 2013 Share Posted April 20, 2013 I see my dockingNode object when in VAB or SPH but when i go into game world its disappeared. I think you may be getting it confused with an attach node. If you're after an attach node like the uncovered ports rather than just a docking node like the covered/inline ports you need to add that separately. Link to comment Share on other sites More sharing options...
Adie123 Posted April 20, 2013 Author Share Posted April 20, 2013 (edited) I think you may be getting it confused with an attach node. If you're after an attach node like the uncovered ports rather than just a docking node like the covered/inline ports you need to add that separately.Nope no confusion i dont want an attach node, which i assume you mean node_attach_top, etc in the cfg. i want a actual docking node that is like a magnet just like the other vanilla docking ports.and i found the reason why the objects disappeared out of the buildings. tested the object with part triggers layer at some stage to get it working. putting layer to default enabled them as being visible again. Edited April 20, 2013 by Adie123 Link to comment Share on other sites More sharing options...
Absolution Posted April 21, 2013 Share Posted April 21, 2013 Are there any known problems with incorporating multiple modules that include a docking node onto a single part? Say for example combining the functionality of a fuel tank and docking port? Or does the docking port need to be its own dedicated part like the ASAS? Link to comment Share on other sites More sharing options...
Adie123 Posted April 24, 2013 Author Share Posted April 24, 2013 Are there any known problems with incorporating multiple modules that include a docking node onto a single part? Say for example combining the functionality of a fuel tank and docking port? Or does the docking port need to be its own dedicated part like the ASAS?Yes, Right clicking the part will bring up multiple duplicate actions and youll have to guess which action applies to which docking node. Link to comment Share on other sites More sharing options...
vegany Posted May 6, 2013 Share Posted May 6, 2013 (edited) you need referenceAttachNode = dockingNode in cfg tested it VY Edited May 6, 2013 by vegany Link to comment Share on other sites More sharing options...
Xellith Posted May 9, 2013 Share Posted May 9, 2013 (edited) Ive made docking parts before without any cfg edits... I think.. I forget.. nvm =/ Edited May 9, 2013 by Xellith Link to comment Share on other sites More sharing options...
vegany Posted May 23, 2013 Share Posted May 23, 2013 (edited) u need a empty game object in unity called dockingNode, and add referenceAttachNode = dockingNode in cfgmade 1 and it works so happy docking edit: dockingNode is where it will dock (duhh<me) Edited May 23, 2013 by vegany Link to comment Share on other sites More sharing options...
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